On Friday 17 Dec 2004 16:16, Matthew Earl wrote: > > Is this for nvidea cards only or should this also work on ATI cards? > > I used the ARB extensions so it should work on all cards supporting > fragment programs. > > > About the effects in opengl mode, could you make it work like the Xv > > driver? (-video-mode 1) This one uses for example scale2x or scale3x > > todo the "basic" scaling and then letts the hardware do any further > > nescesarry stretching for fullscreen / arbitrary window resizing. > > As far as I can tell there are two ways of having a "basic" scaling > followed by a stretch, both of which have problems: > > 1) Render the basic scaling to a texture using the fragment program, > then render this texture to a quad using opengl bilinear filtering.
First post here... Instead of a quad, I wonder if it would be possible to put the texture on a slightly curved surface, to mimic an old arcade monitor? Of course, 'curved' here is aproximated by polygons. If you were rendering to a texture anyway, I wouldn't image it'd make that much difference on a modern card to put it on a (say) 60-triangle object rather than a 2-triangle one. I think this would look espcially good when used with decals. -- Jim _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame