Absolutely.  You just need your curved surface approximation
and texture coordinates to match.

While you're at it you could use multitexturing and put a glare
on it, too.  OK, maybe not.  ;-)

--- Jim Higson <[EMAIL PROTECTED]> wrote:

> Instead of a quad, I wonder if it would be possible to put
> the texture on a 
> slightly curved surface, to mimic an old arcade monitor? Of
> course, 'curved' 
> here is aproximated by polygons.



                
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