Oh yeah! Function calls. I used to do that, it works fine. I tested it out a million years ago and the 'overhead' for these tiny function calls was zero, for all practical purposes.
Thanks for mentioning this trick, I'd totally forgotten about it. I still like the way constants work, but functions aren't a terrible compromise. The real problem is that 4D hasn't made constants first-class citizens. Given that the feature was first introduced in 4D 6.5 (!), it feels overdue. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************