Oh yeah! Function calls. I used to do that, it works fine. I tested it out
a million years ago and the 'overhead' for these tiny function calls was
zero, for all practical purposes.

Thanks for mentioning this trick, I'd totally forgotten about it. I still
like the way constants work, but functions aren't a terrible compromise.

The real problem is that 4D hasn't made constants first-class citizens.
Given that the feature was first introduced in 4D 6.5 (!), it feels overdue.
**********************************************************************
4D Internet Users Group (4D iNUG)
FAQ:  http://lists.4d.com/faqnug.html
Archive:  http://lists.4d.com/archives.html
Options: http://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**********************************************************************

Reply via email to