Oh yeah! Function calls. I used to do that, it works fine. I tested it out
a million years ago and the 'overhead' for these tiny function calls was
zero, for all practical purposes.

Thanks for mentioning this trick, I'd totally forgotten about it. I still
like the way constants work, but functions aren't a terrible compromise.

The real problem is that 4D hasn't made constants first-class citizens.
Given that the feature was first introduced in 4D 6.5 (!), it feels overdue.
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