Why not writing your own XLIFF converter in 4D? We prepare the language in simple text in CSV format just in TextEdit. After translation, we simply convert the text into XLIFF with 4D code.
Alan Chan 4D iNug Technical <[email protected]> writes: >I am using XLIFF with the resname syntax to localize my application. For my >own use, the 4DPop XLIFF component is OK. But I also need to work with several >other people for some specific translation. I know I could use the 4DPop XLIFF >database >outside of my application, but it does not really fit my expectations. > >So, I am trying to find a good macOS Editor that could do the job. I tried >several (Counterparts Lite, XLiff Editor, XLIFFTool, iXLIFF). Some are working >better than others (some are not working at all!) but none of those seem to be >able to edit >the resname attribute, and that is a major problem for me. I am using resname >to provide the specific context of each label, and without that information, >the translation cannot be real good. > >So, do you know some good macOS XLIFF editor, free or not? For now, people >working with me are using a simple text editor (BBEdit). ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

