There have been efforts at pure graphical programming software.  In fact, there 
was a database program that was drag and drop in the relatively early Mac days. 
 I wish that I could remember what it was called, but time has wiped that from 
my memory banks.  It was very cumbersome to accomplish anything of any 
complexity.  I don’t think that there is an ideal solution for everyone and 
have always thought that 4D offered a good blend.

Ed

On 11/15/16, 1:29 PM, "4D_Tech on behalf of Bill Weale" 
<[email protected] on behalf of [email protected]> wrote:

    As far as software “developers” are concerned, I may be an extreme example 
of someone who is bothered by this type of learning. I simply don’t have the 
patience/attention span/(motivation?) to devote the time and effort to the 
repetitive (to me, boring to the point of stifling) behaviors required to 
accomplish rote learning.
    
    Specific to 4D and other scripting platforms where an important result is 
graphical, I’ve thought that I’d be a lot more productive if somehow the 
programming “language” itself were more, er, graphical. There surely have been 
improvements in my 25 years, but there’s still way too much text in this world.
    
    8-)
    
    Bill
    
    
    > On Nov 14, 2016, at 6:26 PM, David Adams <[email protected]> wrote:
    > 
    > For those of you that pass parameters, order can matter. It's been, what,
    > 30 years now I've been using 4D (!)  and I *still* have to double-check
    > Position and Find in array
    > 
    > Position(Needle;Haystack)
    > Find in array(Haystack;Needle)
    
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