> Subject says it all. Should one compile with 32 bit or 64 Bit version ?
>
> What’s the point of one over the other (on the respective Mac & Windows 
> platforms) ? They both seem to be exactly the same size.
>
> Is it just that you can have a bigger cache with 64 ? Why would one want to 
> stick with 32 bit ? Desktop applications ?

32-bit 4D will not accept 64-bit component.
So I compile for both, 32- and 64-bit



Regards
O r t w i n Z i l l g e n
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