> Subject says it all. Should one compile with 32 bit or 64 Bit version ? > > What’s the point of one over the other (on the respective Mac & Windows > platforms) ? They both seem to be exactly the same size. > > Is it just that you can have a bigger cache with 64 ? Why would one want to > stick with 32 bit ? Desktop applications ?
32-bit 4D will not accept 64-bit component. So I compile for both, 32- and 64-bit Regards O r t w i n Z i l l g e n --------------------------------------------- Mühlenstraße 35 • 38 685 Langelsheim ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

