Many thanks Ortwin, Pat and Timothy for the very informative replies. I’m a bit clearer on the priorities now !
Best Regards Peter On 17 Jan 2017, at 11:29, Pat Bensky <[email protected]> wrote: > I am pretty sure I read that 4DWrite Pro requires the 64-bit version, but I On 17 Jan 2017, at 10:30, [email protected] wrote: > 32-bit 4D will not accept 64-bit component. > So I compile for both, 32- and 64-bit On 17 Jan 2017, at 18:26, Timothy Penner <[email protected]> wrote: >> I am pretty sure I read that 4DWrite Pro requires the 64-bit version, but I >> can't find that reference now ... > > Actually the opposite is true; the legacy 4D Write only works in 4D 32 bit, > while 4D Write Pro works in both 4D 32 bit and 4D 64 bit. > >> Is it just that you can have a bigger cache with 64 ? > > This is a big one, but it's not just the cache, it's the overall application > memory (which includes cache and everything else, such as blobs in memory for > example). > With 32 bit you are limited to 2^32 bytes or 4 Gigabytes of application > memory, while in 64 bit you are limited by your hardware (the theoretical > limit is 2^64 or 16 Exabytes). ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

