Many thanks Ortwin, Pat and Timothy for the very informative replies.

I’m a bit clearer on the priorities now !

Best Regards

Peter


On 17 Jan 2017, at 11:29, Pat Bensky <[email protected]> wrote:

> I am pretty sure I read that 4DWrite Pro requires the 64-bit version, but I


On 17 Jan 2017, at 10:30, [email protected] wrote:

> 32-bit 4D will not accept 64-bit component.
> So I compile for both, 32- and 64-bit


On 17 Jan 2017, at 18:26, Timothy Penner <[email protected]> wrote:

>> I am pretty sure I read that 4DWrite Pro requires the 64-bit version, but I 
>> can't find that reference now ...
> 
> Actually the opposite is true; the legacy 4D Write only works in 4D 32 bit, 
> while 4D Write Pro works in both 4D 32 bit and 4D 64 bit.
> 
>> Is it just that you can have a bigger cache with 64 ?
> 
> This is a big one, but it's not just the cache, it's the overall application 
> memory (which includes cache and everything else, such as blobs in memory for 
> example).
> With 32 bit you are limited to 2^32 bytes or 4 Gigabytes of application 
> memory, while in 64 bit you are limited by your hardware (the theoretical 
> limit is 2^64 or 16 Exabytes). 

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