I am pretty sure I read that 4DWrite Pro requires the 64-bit version, but I
can't find that reference now ...

On 17 January 2017 at 09:30, <[email protected]> wrote:

> > Subject says it all. Should one compile with 32 bit or 64 Bit version ?
> >
> > What’s the point of one over the other (on the respective Mac & Windows
> platforms) ? They both seem to be exactly the same size.
> >
> > Is it just that you can have a bigger cache with 64 ? Why would one want
> to stick with 32 bit ? Desktop applications ?
>
> 32-bit 4D will not accept 64-bit component.
> So I compile for both, 32- and 64-bit
>
>
>
> Regards
> O r t w i n Z i l l g e n
> ---------------------------------------------
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