I am pretty sure I read that 4DWrite Pro requires the 64-bit version, but I can't find that reference now ...
On 17 January 2017 at 09:30, <[email protected]> wrote: > > Subject says it all. Should one compile with 32 bit or 64 Bit version ? > > > > What’s the point of one over the other (on the respective Mac & Windows > platforms) ? They both seem to be exactly the same size. > > > > Is it just that you can have a bigger cache with 64 ? Why would one want > to stick with 32 bit ? Desktop applications ? > > 32-bit 4D will not accept 64-bit component. > So I compile for both, 32- and 64-bit > > > > Regards > O r t w i n Z i l l g e n > --------------------------------------------- > Mühlenstraße 35 • 38 685 Langelsheim > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:[email protected] > ********************************************************************** > -- ************************************************* CatBase - The Database Publishing Solution tel: +44 (0) 207 118 7889 w: http://www.catbase.com skype: pat.bensky ************************************************* ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

