On Oct 31, 2017, at 10:26 PM, Cannon Smith wrote: > This bug was first discovered in July of 2016. See the NUG thread "Does 4D > Support Dotted Notation in Object Fields?” if you are interested in how it > was discovered (thanks to Douglas Von Roeder). ACI0095526.
I must have missed that iNUG thread. > Even though I filed the bug report, I can think of at least twice since then > that I’ve been bitten by this behavior because I forgot about it. I think > this is an example where documenting doesn’t help that much. Thinking 4D will > save the changes I’ve made to an object is so natural a thought that I keep > forgetting it won’t work in these situations, even though I had documented it > myself. I’ve only done some work with object fields and reviewing the code I see I always did work on local object variables. Basically something like this: OB GET ARRAY([Table]ObjectField;”arrayProperty”;$objectArray_ao) Manipulate $objectArray_ao OB SET ARRAY([Table]ObjectField;"arrayProperty";$objectArray_ao) SAVE RECORD([Table]) If I had not been storing an array of objects in the object field then I would have directly reference the object field and currently that does not work. Or rather I should say 4D is designed so that it will not work. It is intended to not work. So by sheer luck I avoided getting bitten by this bug. :( > If it is true that this wasn’t implemented as we naturally think it should > have been for performance reasons, I’d like to express that I would prefer it > to be slower and know that it is saved than faster and find out later it > wasn’t saved. Amen brother! Cannon is talking sense here. Screw performance! Make an exception and don’t optimize. Make the assignment operator “:=“ work as we all expect it to work. Tim ******************************************** Tim Nevels Innovative Solutions 785-749-3444 [email protected] ******************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

