> it is an interesting point of view,
> to frame it as an issue of the assignment operator being different,
> as opposed to how objects and their properties are different "because
they are references".

I think that the real issue for a 4D programmer is that a record is a
persistent data store and that field modifications are supposed to be
stored reliably. How 4D handles all of that internally is, literally, none
of our business. (4D refuses to discuss any of this.) The data should be
stored reliably 100% of the time. If that can be done in a more optimized
way, great!
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