> it is an interesting point of view, > to frame it as an issue of the assignment operator being different, > as opposed to how objects and their properties are different "because they are references".
I think that the real issue for a 4D programmer is that a record is a persistent data store and that field modifications are supposed to be stored reliably. How 4D handles all of that internally is, literally, none of our business. (4D refuses to discuss any of this.) The data should be stored reliably 100% of the time. If that can be done in a more optimized way, great! ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

