Chuck, I have encountered this a few times since at least v15 (now using v17.0 HF3). The only way I found to clear it is to - create a new method - copy the code across - delete old method I found it impossible to “make it happen” for a reproducible bug for 4D, though I did report it anyway (a long time ago).
My biggest “problem” with v17HF3 on Win7 is its habit of ignoring new beak points after a while when debugging - what a massive pain… (i have reported it) I have to restart 4D and then it respects the breakpoints already set on startup. I hope this has been fixed but haven’t seen any mention in later version bug fixes. I have not seen anyone else mention it so maybe it only affects me. But I digress… HTH, Keith > I have an object method that shows no break points either in the method or > when I show break points, yet it continues to stop at a particular line of > code and it is annoying... ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

