Hey Champion, > On 07 /03 /2021, at 13:59, Keisuke Miyako via 4D_Tech <[email protected]> > wrote: > > yes, it does not matter if you are in development or production, compiled or > interpreted. > access to the camera requires entitlements, code signature, notarisation, and > not of the plugin, but of the app (4D) itself.
I successfully signed the compiled application Standalone.app with "Developer ID Application: Jorg Knebel (******)” with the build in function of 4D and verified the signature. BUT, how in the fu**** hell do I sign the interpreted/development (*.4DB) version of my creation? Do I have to sign the “*.4DB” and/or the “*.4dbase” thing?????????? I’ll use the terminal to sign what ever has to be signed that enables me to continue developing: codesign --deep --force --verbose --sign "<Developer ID Application: Jorg Knebel (******)>” $Path/To/My/Development I would appreciate a definite “How to...” answer, but will accept “this is a total Apple-Fu**-Up”. Thanks Cheers Jörg ********************************************************************** 4D Internet Users Group (4D iNUG) New Forum: https://discuss.4D.com Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

