Hey Champion,

> On 07 /03 /2021, at 13:59, Keisuke Miyako via 4D_Tech <[email protected]> 
> wrote:
> 
> yes, it does not matter if you are in development or production, compiled or 
> interpreted.
> access to the camera requires entitlements, code signature, notarisation, and 
> not of the plugin, but of the app (4D) itself.

I successfully signed the compiled application Standalone.app with "Developer 
ID Application: Jorg Knebel (******)” with the build in function of 4D and 
verified the signature.

BUT, how in the fu**** hell do I sign the interpreted/development (*.4DB) 
version of my creation?

Do I have to sign the “*.4DB” and/or the “*.4dbase” thing??????????

I’ll use the terminal to sign what ever has to be signed that enables me to 
continue developing:

codesign --deep --force --verbose --sign "<Developer ID Application: Jorg 
Knebel (******)>” $Path/To/My/Development

I would appreciate a definite “How to...” answer, but will accept “this is a 
total Apple-Fu**-Up”.

Thanks

Cheers
Jörg

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