Jörg,

You don’t need to as far as I know.

A .4db is just a document.

It’s only the application that needs to be signed. Maybe plug-ins as well
I’m not sure, but not the .4db

Wayne

On Sat, 20 Mar 2021 at 23:30, Jörg Knebel via 4D_Tech <[email protected]>
wrote:

> Hey Champion,
>
> > On 07 /03 /2021, at 13:59, Keisuke Miyako via 4D_Tech <
> [email protected]> wrote:
> >
> > yes, it does not matter if you are in development or production,
> compiled or interpreted.
> > access to the camera requires entitlements, code signature,
> notarisation, and not of the plugin, but of the app (4D) itself.
>
> I successfully signed the compiled application Standalone.app with
> "Developer ID Application: Jorg Knebel (******)” with the build in function
> of 4D and verified the signature.
>
> BUT, how in the fu**** hell do I sign the interpreted/development (*.4DB)
> version of my creation?
>
> Do I have to sign the “*.4DB” and/or the “*.4dbase” thing??????????
>
> I’ll use the terminal to sign what ever has to be signed that enables me
> to continue developing:
>
> codesign --deep --force --verbose --sign "<Developer ID Application: Jorg
> Knebel (******)>” $Path/To/My/Development
>
> I would appreciate a definite “How to...” answer, but will accept “this is
> a total Apple-Fu**-Up”.
>
> Thanks
>
> Cheers
> Jörg
>
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-- 

Regards,

Wayne
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