In pallet loads of mountain dew and cheetos? On Mon, Sep 14, 2015 at 11:46 AM, Mathew Howard <[email protected]> wrote:
> How, and why does one get paid for playing Call of duty? > > On Mon, Sep 14, 2015 at 1:40 PM, Mark Radabaugh <[email protected]> wrote: > >> Last week we start getting angry twitter posts from a customer but no >> matching name. >> >> About the same time a tower site goes down. Start investigating the >> outage and find >100Mbps flooding the tower from a DOS attack. Track down >> the IP/Customer it’s aimed at. Hey, wait a minute, isn’t that the guy >> complaining on twitter? Oh yeah. Claims to be a professional call of >> duty player who gets paid. Really? >> >> Mark >> >> On Sep 14, 2015, at 1:07 PM, Ken Hohhof <[email protected]> wrote: >> >> That competitor is in for a rude awakening, customers whose VoIP calls >> drop and Roku video freezes consider even a momentary outage or degradation >> "Unacceptable!" (to quote Beldar): >> https://www.youtube.com/watch?v=4YUE7LAFrOM >> >> This is not the Internet of a few years ago, where people didn't even >> notice short outages. >> >> >> -----Original Message----- >> From: Seth Mattinen >> Sent: Monday, September 14, 2015 11:58 AM >> To: [email protected] >> Subject: Re: [AFMUG] AF24HD >> >> On 9/14/15 09:42, Ken Hohhof wrote: >> > That’s just crazy, unless you can tolerate outages whenever it rains. >> > Whatever number you use for rain fade per mile, let’s say 10 dB/mile at >> > 24 GHz, multiply by 12. No way you are going to get 120 dB fade >> > margin. The only way would be if your weather is such that it never >> > rains over more than a very small area at the same time. >> >> >> There's a competitor in my area with outages or degraded service as >> normal ops (it's a feature not a bug) and their customers largely seem >> to accept it. >> >> ~Seth >> >> >> >
