Ben: Google is not trying to do AGI, they're explicitly doing statistical 
machine vision... so what?

Quick response to you & Jim, mainly to throw out a hypothesis for investigation.

The "so what" is this - while I take your point, Ben, I doubt that any AGI 
exercises, a la Poggio & Arel, are actually going to be any better - once you 
allow for the fact that AGI-tests are always on much more heavily controlled & 
selected/ "configured" materials. Do you have any tests that show any real AGI 
promise whatsoever?

The thesis I wish to play with is that just as words reduce to letters, so do 
visual forms reduce to a basic alphabet of abstract forms (albeit not a 
precise, closed alphabet) -  which would include such basic units as the blob, 
wedge, chunk, (irregular), and the circle, triangle, square, (regular) and 
straight and zig-zag or wavy lines.

And a Google or more AGI exercise of recognition may be able to, with some mild 
but unimpressive success, identify similar basic forms.

But just as being able to recognize words has v. little to do with being able 
to understand the concepts they label, so does being able to recognize abstract 
forms have v. little to do with being able to recognize the real bodies/. body 
forms in visual scenes, of which those basic forms are components (as Google 
Images demonstrates).

Being able to recognize a circle, to put it v. simply, is a world away from 
being able to recognize whether it's a disk, tyre, ring, open mouth, sun, moon, 
plate, roundabout, geometric circle, etc.- or whether a straight line is a 
road, rod, tube, pillar, cable, finger,  etc. or a wavy line a wave, snake, or 
rumpled carpet or water bed.

Visual body recognition requires a robot/agent with the capacity to deal 
imaginatively with whole complex body forms  as well as component, abstract 
forms, (such as those listed),  and register and understand their v. different 
principles of body movement. That would include understanding the v. different 
principles of movement of disks, tyres, suns, plates, mouths etc. and how they 
got into their place on a screen/scene and are likely to proceed from that 
place.

Visual body recognition requires a world of both imaginative and lived 
experience of the very different bodies in this world. Plus the capacity to 
*imaginatively* (not geometrically) reconstruct and play with that world of 
bodies. Plus the capacity, as with language understanding, to embody those 
bodies with one's own body, and not just play with them on a screen. (Way, way 
beyond your "Manhattan project"). 

P.S. I was looking for a phrase as I wrote this & I may have got it -   it's 
not enough to know about the physics and biomechanics of movement, in order to 
understand bodies - you have to know about the ART OF MOVEMENT. Human and 
animal movement are indeed an art - both in terms of production and the final 
forms of movement. Knowing about biomechanics will not help you understand or 
predict the infinitely open-ended range of dances that humans keep producing. 
Understanding and creating those dances is literally, technically, an art/art 
form - just as drawing dancers is.




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AGI
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