Aaron:   ..the old approach to making robots walk. The robot would take a step 
and then spend hours performing calculus operations on a model of the robot's 
leg to determine how the next step should proceed. The newer approach takes a 
simpler approach of letting the leg itself be its own model, and making 
real-time corrections to its movement as the robot recognizes it going the 
wrong direction. It's this on-the-fly correction combined with letting the 
system be its own model that I see as a good way to deal with 
impossible-seeming computational problems 

Aaron, can you provide some refs. on this newer approach in robotics – with 
which I v.much agree. I’ve talked a lot here in the past about the 
improvisational/patchwork approach to AGI. In fact, there is a small amount of 
computational tradition here, apparently  – the “bricolage” approach to 
computing:

http://en.wikipedia.org/wiki/Bricolage 

If anyone knows more about that, I’d also be interested to hear. 


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AGI
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