Gotcha. In that light, yes, you could consider it a patchwork, I supposed,
but I don't imagine the patchwork nature of the movements would project
back into the nature of the code itself.

On Fri, Aug 24, 2012 at 5:26 PM, Mike Tintner <[email protected]>wrote:

>   I can’t see how it would be other than a patchwork sort of thing. To
> produce either a new patchwork or another patchwork in a series, you are
> forced to invent new shapes. I would suspect that the robots you refer to,
> once they have “had a stab at it [a given movement] /put their best foot
> forward”, will have to, in correcting and adjusting, invent new movements.
> (In both examples, the inventiveness may be v. minor – it’s just that they
> do not and cannot proceed from a template).  A series of “stabs” at any
> course of action will constitute an ad hoc patchwork – as opposed to a
> preplanned pattern.
>
>  *From:* Aaron Hosford <[email protected]>
> *Sent:* Friday, August 24, 2012 11:11 PM
> *To:* AGI <[email protected]>
> *Subject:* Re: [agi] The Bricolage [or imrpovisational] Approach to
> Computing
>
> This is not so much a patchwork sort of thing, but rather on-the-fly
> course correction, and waiting until the last minute so that only the data
> you actually need has to be calculated. I wish I had some references handy,
> but unfortunately this is one of those situations where I've read several
> articles on the topic but failed to memorize the location where I read
> them. If I happen across one again, I'll be sure to post it.
>
> On Fri, Aug 24, 2012 at 4:55 PM, Mike Tintner <[email protected]>wrote:
>
>>   Aaron:   ..the old approach to making robots walk. The robot would
>> take a step and then spend hours performing calculus operations on a model
>> of the robot's leg to determine how the next step should proceed. The newer
>> approach takes a simpler approach of letting the leg itself be its own
>> model, and making real-time corrections to its movement as the robot
>> recognizes it going the wrong direction. It's this on-the-fly correction
>> combined with letting the system be its own model that I see as a good way
>> to deal with impossible-seeming computational problems
>>
>> Aaron, can you provide some refs. on this newer approach in robotics –
>> with which I v.much agree. I’ve talked a lot here in the past about the
>> improvisational/patchwork approach to AGI. In fact, there is a small amount
>> of computational tradition here, apparently  – the “bricolage” approach to
>> computing:
>>
>> http://en.wikipedia.org/wiki/Bricolage
>>
>> If anyone knows more about that, I’d also be interested to hear.
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