I can’t see how it would be other than a patchwork sort of thing. To produce 
either a new patchwork or another patchwork in a series, you are forced to 
invent new shapes. I would suspect that the robots you refer to, once they have 
“had a stab at it [a given movement] /put their best foot forward”, will have 
to, in correcting and adjusting, invent new movements.  (In both examples, the 
inventiveness may be v. minor – it’s just that they do not and cannot proceed 
from a template).  A series of “stabs” at any course of action will constitute 
an ad hoc patchwork – as opposed to a preplanned pattern.

From: Aaron Hosford 
Sent: Friday, August 24, 2012 11:11 PM
To: AGI 
Subject: Re: [agi] The Bricolage [or imrpovisational] Approach to Computing

This is not so much a patchwork sort of thing, but rather on-the-fly course 
correction, and waiting until the last minute so that only the data you 
actually need has to be calculated. I wish I had some references handy, but 
unfortunately this is one of those situations where I've read several articles 
on the topic but failed to memorize the location where I read them. If I happen 
across one again, I'll be sure to post it.


On Fri, Aug 24, 2012 at 4:55 PM, Mike Tintner <[email protected]> wrote:

  Aaron:   ..the old approach to making robots walk. The robot would take a 
step and then spend hours performing calculus operations on a model of the 
robot's leg to determine how the next step should proceed. The newer approach 
takes a simpler approach of letting the leg itself be its own model, and making 
real-time corrections to its movement as the robot recognizes it going the 
wrong direction. It's this on-the-fly correction combined with letting the 
system be its own model that I see as a good way to deal with 
impossible-seeming computational problems 

  Aaron, can you provide some refs. on this newer approach in robotics – with 
which I v.much agree. I’ve talked a lot here in the past about the 
improvisational/patchwork approach to AGI. In fact, there is a small amount of 
computational tradition here, apparently  – the “bricolage” approach to 
computing:

  http://en.wikipedia.org/wiki/Bricolage 

  If anyone knows more about that, I’d also be interested to hear. 
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