I most certainly am not avoiding the challenge. The very thing you say I'm 
avoiding is the same thing you just said I am suicidal for attempting to do.

There are *stages* to engineering,  programming, or anything else that 
involves construction of complex artifacts. I am building the tools to work 
with first: the internal representation of information that I believe most 
closely parallels what we do in our minds. Once that's in place, it'll be 
possible to actually define what "thinking" means, and to generate testable 
hypotheses of how it works.

You make demands as if we had already produced an AGI and were touting all it 
was capable of. We have not, and we all know it's going to take a *lot* of 
effort, clear & in-depth thinking, and probably time.

It seems to me that what you keep harping about is that programs can't think 
outside their own box. You can see the box, and the program can't, and so you 
can't see it as creativity, just variation on a theme. But every system has a 
box. Some are roomier than others, but it's always there. The human brain 
included. We *feel* like we think outside the box, but that's just because 
we've never thought of some things *before*. We inherently have those 
capabilities built in, though, from the very beginning. No one, and no thing, 
can escape it's nature. Sorry if you think you're an exception. That's just 
part of your nature.



-- Sent from my Palm Pre
On Oct 19, 2012 6:17 AM, Mike Tintner <[email protected]> wrote: 





MA:You've been kind of 
dancing around all the examples people have been feeding 
you.
 
There has been no example of genuine 
generativity. Period. If you or anyone else feels that a given example is not 
being sufficiently discussed, I will gladly discuss it in depth.
 
Do you personally think that there IS an example? 
Put it forward .  This is the crucial 
issue of AGI – it should be discussed seriously. 
 
On my side, I haven’t yet, but I can gladly give 
you endless and spectrum-wide examples of how ALL REAL WORLD PROBLEMSOLVING
CANNOT BE SOLVED BY ALGORITHMIC MEANS.  That’s 90-odd per cent, I would 
guess, of all human reasoning. You guys similarly to the above, almost never 
discuss real world problemsolving – just logic, maths and programming problems. 
You can’t get much more blinkered than that.
 
MA: you never answered my suggestion that an 
algorithms need only appear to be creative to pass the Turing test
 
Huh? You want to try and fake it? Step back a 
moment and think of what a twisted, “dancing around” mindset you are embracing 
– 
wh. is the kind of twisted thinking that most AGI-ers seem to fall into when 
confronted by the non-generativity of algorithms.
 
No. Algorithms will never in any shape or form 
pass any Turing test – i.e. be able to hold a real world 
conversation.
 
Why? Because real world conversation is creative 
– it involves a continuous stream of new elements and new,non-formulaic 
combinations of concepts – and their real world referents. We continually talk 
about the “news” – from media to professional to personal – and it really is 
“news” – never before happened quite like that.
 
Algorithms can’t handle the possible new 
combinations of just *two* or *three* concepts let alone a full-blown 
conversation.
 
This is one reason why what Aaron & others 
are doing – trying for a language/conversational AGI – is suicidal. The *first* 
thing he should be doing is asking: how can I produce/process 
creative/generative conversation?  But he like nearly all others avoids 
the 
challenge.
 
 
 
 
 


 

From: Mike Archbold 
Sent: Friday, October 19, 2012 11:41 AM
To: AGI 

Subject: Re: [agi] ONE EXAMPLE
 



On Thu, Oct 18, 2012 at 2:07 AM, Mike Tintner <[email protected]> 
wrote:


  
  
  
  You’ve been predictable and produced a lot of personal waffle -
   
  but not ONE FUCKING EXAMPLE of a single creative thing – a single new 
  element - that algorithms have ever 
produced.
 
 
 
You've been kind of dancing around all the examples people have been 
feeding you.  I think one thing you ignore is that people are kind of
tiresome in their application of algorithms and are far from really having an 
elusive undefined creative element.  eg., if so-and-so is a certain social 
class and does such-and-such, then I am supposed to do so-and-so or risk some 
undesirable-outcome....but some new social situation arises, unforseen, now a 
new rule is needed, so we apply whatever algorithms we seem to have that 
work....
 
anyway you never answered my suggestion that an algorithms need only appear
to be creative to pass the Turing test.  If it appears to be creative then 
it is creative, meaning only that somebody has not picked up on the 
"trick."  Also, evolution, built into the universe, runs off accidents and 
survival of the fittest which creates the appearance of being creative.  
SO 
you are left with your own subjective assessment only of what does and does not 
constitute creativity.  And how do you know your own assessments of 
creativity are not themselves bounded by some algorithm?
 

  
  
  
   
  It should strike you as extraordinary that no one can produce one example
  – nada.
   
  ..unless you’re prepared to look at the obvious.
   
  The whole of technology so far  – esp algorithmic technology – has 
  been about machines that produce routine, predicable,  “old” courses of 
  action and products. Algorithms – all zillions of them – have never produced 
a 
  single new element. You can’t produce one fucking example because there isn’t 
  one.
   
  AGI will be a revolution – a whole new epoch of technology - because it 
  will be about machines that can produce NEW courses of action and products – 
  with NEW combinations of elements – and do so endlessly with endless 
diversity 
  and endless surprises and unpredictability. Like you – only hopefully you 
will 
  start producing something newer than excuses...
   
  
  
  
  From: Aaron Hosford 
  Sent: Thursday, October 18, 2012 5:17 AM
  
  
  To: AGI 
  Subject: Re: [agi] ONE EXAMPLE
   
  Funny 
  you should say that when he just said *you're* sticking to a primitive 
  definition of "algorithm". You can't imagine anything *people* do (in 
  particular anyone on this list, since that's a convenient group to pick on) 
  that's new or creative. Maybe it's *your* creativity that's limited, in that 
  your imagination can't follow where our imaginations tread. I can easily
  imagine a program (not an algorithm, mind you, but a collection of data 
  structures and algorithms interacting with the real world in all its glorious 
  complexity and surprisingness) from which creativity emerges. How did all
  those fonts come about? The randomness of the real world, interacting with 
the 
  pattern recognizers and learning mechanisms that live in the human mind.
  Nobody thought them up from scratch. 
   
  I'm a musician and songwriter in my spare time, which requires 
  creativity. The worst insult to a song writer is to say that it sounds just 
  like another song (unless all he cares about is getting paid, in which case 
  formulas work great). When I write songs, I start by picking up the guitar, 
  and fiddling around randomly until I hear something interesting come out. 
Then 
  I reverse engineer what I just accidentally produced, and I start thinking 
  about how to generalize the "feel" of it so I can produce more that goes with 
  it. I try things out, and build onto it, not by thinking ahead, but by 
  stumbling in the right direction and either backtracking if it sucks or 
  holding on to what I've done if it sounds good. This goes on throughout the 
  entire process of writing a song. My experience as a song writer serves as a 
  general guide to determine the direction I'm going in and reduce the number 
of 
  bad ideas and false starts I have to try out before I stumble onto a good 
one, 
  but ultimately writing a song comes down to accumulating a lot of awesome
  mistakes together according to a strict measure of what sounds good to 
  me.
   
  This, I suspect, is exactly what other artists and creators go through 
  when they create anything at all. There's nothing particularly hard about
  implementing any of this in a computer program aside from determining the
  measure of goodness, which we humans have built in due to evolution. To make 
  it general across multiple domains and not just one, we would have to also 
  build in a way to detect the space of possibilities, such as that for a 
  guitar, there are such-and-such notes, or for a canvas, there are x and y 
  coordinates related to each other by a Euclidean distance metric. This is 
also 
  do-able, albeit probably a lot more difficult.
   
  How much experience do you personally have with creating things, that you
  can sit in judgment of us and say we don't know what creativity much less how 
  to build it? Are you a musician? An artist? A programmer? A writer? A 
  philosopher? What?


  On Sun, Oct 14, 2012 at 9:31 AM, Mike Tintner 
<[email protected]> wrote:

  
    
    
    
    Frankly, Jim, definitions are for wankers. The last resort of s.o. who
    doesn’t want to get anywhere.
     
    Your ideas about algorithms’ powers are fictional. There isn’t an 
    algorithm in the world that isn’t mindblowingly limited – that just 
“builds” 
    Lego houses and no other kind of structure, or “cooks” one set of dishes 
and 
    nothing else.
     
    Take just about any verb you like – “travel”, “fly”, “calculate”, 
    “compute,” “translate,” et al – and an algorithm will only be able to do 
one 
    hyperspecialised version, compared to the infinite possibilities.
     
    Show us something actual and general/creative, with new elements, that
    algos can do  - or please stop wasting air.
     
     
    
    
     
    
    From: Jim Bromer 
    Sent: Sunday, October 14, 2012 3:13 PM
    To: AGI 
    Subject: Re: [agi] ONE EXAMPLE
     
    
    Mike,
    How many times does it take to get this idea across to you.  You 
    are confusing a primitive definition of algorithm - which might be 
currently 
    acceptable to many people - as a fundamental notion of the characterization 
    of a computer program.
    Jim


    On Sun, Oct 14, 2012 at 10:02 AM, Mike Tintner 
<[email protected]> wrote:

    
      
      
      
      P.P.P.S.  Just to ram this home -
       
      UNLESS you do something like I’ve suggested, (and I know none
      of you have) -
       
      a) 
      tackle a proper creative problem (and what better than geometrical/math 
      ones for you?) -
       
      (you 
      don’t have to come anywhere near solving it, just have a go at it), and 
      then
       
      b) 
      try and algorithmise/systematise your thinking -
       
      unless you do that, you will NEVER understand 
      AGI.
       
      If 
      you do, note what is the “set of elements”/options to be thought about 
      here? (there never is one).
       
      
      
        
        
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