FYI, we're not working with Minecraft directly, though we have a
Unity3D-based game world that uses some plug-ins to achieve
"Minecraft-like" functionality...

In general, I think Minecraft is a good playground for early-stage AGI
efforts....  Of course, one could make a Minecraft-oriented narrow AI
fairly easily, but if one's goal is AGI rather than Minecraft, the
Minecraft setting can be used to good effect...

-- Ben G

On Fri, Nov 22, 2013 at 3:36 PM, Alan Grimes <[email protected]> wrote:
> I've been playing an unhealthy amount of Minecraft the last few days and
> have been poking around with the various mod kits to figure out whether it
> would be possible to attempt to tie an external AI package into the villager
> "mob".
>
> [ I am aware of the GOERTZEL's efforts along these lines...]
>
> I think a possible low-priority project for ZS would be to have an ongoing
> artificial life/demo land for Minecraft bots.
>
> What would need to happen is that you would need to have a way to hook into
> all of the inputs and outputs of Minecraft, including audio. You would have
> to nerf the user interface so it is impossible to change settings or tamper
> with save files, indeed it will need to be locked to only be able to connect
> to one single server. I don't know whether this is possible using X11 hooks
> or whether I'd have to dig into the low level drivers Minecraft uses. -- it
> would have to be frame-sync'd with Minecraft's rendering engine.
>
> Then, with exactly the same user interface a human player would get, the AI
> bots would have to compete to survive. The AIs would have to compete with
> each other on a number of metrics of performance. The game rules would be
> set to survival mode at a low difficulty level and then get harder over time
> as the bots improve. The AIs would be set up to spawn in existing villages,
> the automatically generated village would have to be manually "repaired" to
> the point of being operable -- ie all buildings accessible, all roads
> passable, etc... Each week the server's statistics would be collected and
> published as a report on the state of AI.
>
> --
> To anyone it may concern, I just retired a CISCO RV220W router from my
> network because it was crashing constantly and returned a much older
> Netgear WGR614 V7 to service. I feel obliged to expend effort to
> bad-mouth the RV220W and its brand at this point.
>
> Powers are not rights.
>
>
>
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-- 
Ben Goertzel, PhD
http://goertzel.org

"In an insane world, the sane man must appear to be insane". -- Capt.
James T. Kirk


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