Embodiments like these are a level of complexity beyond Minecraft:

http://blog.automenta.com/2014/01/openworm-spacegraphc-crittergod.html



.


On Sat, Jan 11, 2014 at 3:15 AM, Alan Grimes <[email protected]> wrote:

> Samantha Atkins wrote:
>
>> Sure, but this is sort of like saying there should be no handicap ramps
>> or tools for those without full normally taken for granted human abilities.
>>  There is so much to be solved for AGI.  It may give better progress to not
>> demand that it takes only what the human perceives and makes sense of in
>> some environments for a while.
>>
>
> Once you start cheating like that, where do you stop?
>
> Now it's arguable that useful AGI problems can be addressed with an
> abstract world like Sokoban or even Minecraft because the meaningful level
> of perception is in the patterns of abstract tokens the world is composed
> of.
>
> So many ppl write papers about kewl things their little proggies do but
> when you read them you almost invariably say "Yeah, once you cheat your way
> past the Hard Problem, that kind of stuff is dead easy..."
>
> The ultimate in no cheating is to put a robot in an unprepared environment.
>
> Doing it in VR might be cheaper but it's a lot more work. For one thing,
> the AGI needs a sufficiently complex environment for it to learn from. --
> You will be raising a baby here.
>
> The closest you can get in a mainstream game are the Zelda games because
> most of the game tokens are pictorial and the environment encourages
> experimentation.
>
> Minecraft is better because it permits creativity and has no narrative
> that needs to be solved but lots of logistical and engineering problems.
>
> So yeah, that's the direction I'm kinda going in now.
>
> One of the fun things I'm playing with in Minecraft now is the new
> Amplified world type... What happens is that it creates towering cliffs and
> hovering islands hundreds of meters tall. Then the village generator simply
> helicopter-drops a street layout and buildings onto that landscape. So what
> happens is buildings get buried, streets get chopped off by insane drops, I
> think the record I saw was 110 meters... One village had some farms at 70M
> altitude and the top of the church was at 210M... So it becomes an
> engineering problem to design a network of stairs and catwalks to provide
> access to every building and connect everything such that it is possible to
> go anywhere in the village without jumping and so that it's relatively
> difficult for the villagers to kill themselves. Many times the best
> solution is to use the roof of one of the buildings as a landing for the
> stairs. =P
>
> One very interesting lesson is how hard it was for the game developers to
> develop behavior algorithms for the villagers in such a powerfully dynamic
> world.
>
>
> --
> To anyone it may concern, I just retired a CISCO RV220W router from my
> network because it was crashing constantly and returned a much older
> Netgear WGR614 V7 to service. I feel obliged to expend effort to
> bad-mouth the RV220W and its brand at this point.
>
> Powers are not rights.
>
>
>
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