Samantha Atkins wrote:
Sure, but this is sort of like saying there should be no handicap
ramps or tools for those without full normally taken for granted human
abilities. There is so much to be solved for AGI. It may give better
progress to not demand that it takes only what the human perceives and
makes sense of in some environments for a while.
Once you start cheating like that, where do you stop?
Now it's arguable that useful AGI problems can be addressed with an
abstract world like Sokoban or even Minecraft because the meaningful
level of perception is in the patterns of abstract tokens the world is
composed of.
So many ppl write papers about kewl things their little proggies do but
when you read them you almost invariably say "Yeah, once you cheat your
way past the Hard Problem, that kind of stuff is dead easy..."
The ultimate in no cheating is to put a robot in an unprepared environment.
Doing it in VR might be cheaper but it's a lot more work. For one thing,
the AGI needs a sufficiently complex environment for it to learn from.
-- You will be raising a baby here.
The closest you can get in a mainstream game are the Zelda games because
most of the game tokens are pictorial and the environment encourages
experimentation.
Minecraft is better because it permits creativity and has no narrative
that needs to be solved but lots of logistical and engineering problems.
So yeah, that's the direction I'm kinda going in now.
One of the fun things I'm playing with in Minecraft now is the new
Amplified world type... What happens is that it creates towering cliffs
and hovering islands hundreds of meters tall. Then the village generator
simply helicopter-drops a street layout and buildings onto that
landscape. So what happens is buildings get buried, streets get chopped
off by insane drops, I think the record I saw was 110 meters... One
village had some farms at 70M altitude and the top of the church was at
210M... So it becomes an engineering problem to design a network of
stairs and catwalks to provide access to every building and connect
everything such that it is possible to go anywhere in the village
without jumping and so that it's relatively difficult for the villagers
to kill themselves. Many times the best solution is to use the roof of
one of the buildings as a landing for the stairs. =P
One very interesting lesson is how hard it was for the game developers
to develop behavior algorithms for the villagers in such a powerfully
dynamic world.
--
To anyone it may concern, I just retired a CISCO RV220W router from my
network because it was crashing constantly and returned a much older
Netgear WGR614 V7 to service. I feel obliged to expend effort to
bad-mouth the RV220W and its brand at this point.
Powers are not rights.
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AGI
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