Perhaps it would be more fun to build a VW that was designed to be driven
as easily by computational agents as [human] biological ones.


On Thu, Nov 21, 2013 at 11:36 PM, Alan Grimes <[email protected]> wrote:

> I've been playing an unhealthy amount of Minecraft the last few days and
> have been poking around with the various mod kits to figure out whether it
> would be possible to attempt to tie an external AI package into the
> villager "mob".
>
> [ I am aware of the GOERTZEL's efforts along these lines...]
>
> I think a possible low-priority project for ZS would be to have an ongoing
> artificial life/demo land for Minecraft bots.
>
> What would need to happen is that you would need to have a way to hook
> into all of the inputs and outputs of Minecraft, including audio. You would
> have to nerf the user interface so it is impossible to change settings or
> tamper with save files, indeed it will need to be locked to only be able to
> connect to one single server. I don't know whether this is possible using
> X11 hooks or whether I'd have to dig into the low level drivers Minecraft
> uses. -- it would have to be frame-sync'd with Minecraft's rendering engine.
>
> Then, with exactly the same user interface a human player would get, the
> AI bots would have to compete to survive. The AIs would have to compete
> with each other on a number of metrics of performance. The game rules would
> be set to survival mode at a low difficulty level and then get harder over
> time as the bots improve. The AIs would be set up to spawn in existing
> villages, the automatically generated village would have to be manually
> "repaired" to the point of being operable -- ie all buildings accessible,
> all roads passable, etc... Each week the server's statistics would be
> collected and published as a report on the state of AI.
>
> --
> To anyone it may concern, I just retired a CISCO RV220W router from my
> network because it was crashing constantly and returned a much older
> Netgear WGR614 V7 to service. I feel obliged to expend effort to
> bad-mouth the RV220W and its brand at this point.
>
> Powers are not rights.
>
>
>
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