Bob,

I agree.  I think we should be able to make PC based AGI's.  With only about
50 million atoms they really wouldn't bea ble to have much world knowledge,
but they should be able to understand, say the world of a simple video game,
such as pong or PacMan.

As Richard Loosemore and I have just discussed in our last several emails on
the " Evidence complexity can be controlled by guiding hands" thread, to
achieve powerful AGI's we will need very large complex systems and we need
to start experimenting with how to control the complexity of such larger
systems.

So building AGI's on a PC is a good start, which will hopefully start
happening ofter OpenCog comes out, but we also need to start building and
exploring larger system.  It is my very rough guess that human level 
AGI will need within several orders of magnitude of 10TBytes of RAM or
approximately as fast memory, 10T random RAM accesses/sec, and global x
sectional bandwidth of 100G 64 Byte messages/sec.  So you won't have that on
your desktop any time soon.  

But in twenty years you might.

We should be exploring constantly bigger and bigger machines between a PC
AGI and human level AGI's to learn more and more about the problem of
scaling up large systems.

Ed Porter

-----Original Message-----
From: Bob Mottram [mailto:[EMAIL PROTECTED] 
Sent: Friday, December 07, 2007 10:21 AM
To: [email protected]
Subject: Re: [agi] Do we need massive computational capabilities?

If I had 100 of the highest specification PCs on my desktop today (and
it would be a big desk!) linked via a high speed network this wouldn't
help me all that much.  Provided that I had the right knowledge I
think I could produce a proof of concept type AGI on a single PC
today, even if it ran like a tortoise.  It's the knowledge which is
mainly lacking I think.

Although I do a lot of stuff with computer vision I find myself not
being all that restricted by computational limitations.  This
certainly wasn't the case a few years ago.  Generally even the lowest
end hardware these days has enough compute power to do some pretty
sophisticated stuff, especially if you include the GPU.

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