On Sat, Jan 10, 2009 at 4:27 PM, Nathan Cook <[email protected]> wrote: > What about vibration? We have specialized mechanoreceptors to detect > vibration (actually vibration and pressure - presumably there's processing > to separate the two). It's vibration that lets us feel fine texture, via the > stick-slip friction between fingertip and object.
Actually, letting beads vibrate at various frequencies would seem perfectly reasonable ... and could lead to interesting behaviors in sets of flexibly coupled beads. I think this would be a good addition to the model, thanks! > On a related note, even a very fine powder of very low friction feels > different to water - how can you capture the sensation of water using beads > and blocks of a reasonably large size? The objective of a CogDevWorld such as BlocksNBeadsWorld is explicitly **not** to precisely simulate the sensations of being in the real world. My question to you is: What important cognitive ability is drastically more easily developable given a world that contains a distinction between fluids and various sorts of bead-conglomerates? -- Ben G ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=126863270-d7b0b0 Powered by Listbox: http://www.listbox.com
