The problem with simulations that run slower than real time is that
they aren't much good for running AIs interactively with humans... and
for AGI we want the combination of social and physical interaction

However, I agree that for an initial prototype implementation of bead
physics that would be the best approach...

On Mon, Jan 12, 2009 at 5:30 AM, Russell Wallace
<[email protected]> wrote:
> I think this sort of virtual world is an excellent idea.
>
> I agree with Benjamin Johnston's idea of a unified object model where
> everything consists of beads.
>
> I notice you mentioned distributing the computation. This would
> certainly be valuable in the long run, but for the first version I
> would suggest having each simulation instance run on a single machine
> with the fastest physics capable GPU on the market, and accepting that
> it will still run slower than real time. Let an experiment be an
> overnight run, and use multiple machines by running multiple
> experiments at the same time. That would make the programming for the
> first version more tractable.
>
>
> -------------------------------------------
> agi
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-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
[email protected]

"This is no place to stop -- half way between ape and angel"
-- Benjamin Disraeli


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agi
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