John,

On Mon, Jun 21, 2010 at 10:06 AM, John G. Rose <[email protected]>wrote:

>
> > Solutions for large-scale network stabilities would vary per network
> > topology, function, etc..
> >
> > However, there ARE some universal rules, like the 12db/octave
> requirement.
> >
>
> Really? Do networks such as botnets really care about this? Or does it
> apply?
>

Anytime negative feedback can become positive feedback because of delays or
phase shifts, this becomes an issue. Many competent EE people fail to see
the phase shifting that many decision processes can introduce, e.g. by
responding as quickly as possible, finite speed makes finite delays and
sharp frequency cutoffs, resulting in instabilities at those frequency
cutoff points because of violation of the 12db/octave rule. Of course, this
ONLY applies in feedback systems and NOT in forward-only systems, except at
the real-world point of feedback, e.g. the bots themselves.

Of course, there is the big question of just what it is that is being
"attenuated" in the bowels of an intelligent system. Usually, it is
computational delays making sharp frequency-limited attenuation at their
response speeds.

Every gamer is well aware of the oscillations that long "ping times" can
introduce in people's (and intelligent bot's) behavior. Again, this is
basically the same 12db/octave phenomenon.

Steve



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agi
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