On Sat, 2009-06-13 at 15:24 -0700, Kerim Aydin wrote:
> On Sat, 13 Jun 2009, Charles Walker wrote:
> >> Again, I object.  -G.
> >
> > I feel this is grossly unfair. I am a new player with very few notes
> > and intend to gain most my Notes/ new currency of them through
> > proposals. If I have to pay to get them distributed, then this becomes
> > almost impossible for me to do with the few Notes I have now. I even
> > set the II of that proposal to 0, zeroing the number of Notes I could
> > gain from it anyway. If your intention is to get the economy going
> > then maybe you could spend some Notes?
> 
> An economy means trade, and often means helping or simple coalition
> forming (e.g. a coauthor etc.?).  Take a look at the Conductor's report.  
> Many players have notes burning holes in their pockets.  Maybe if no one 
> feels it's worth paying for, that's a sign...?
> 
> That being said, the economic system should indeed have a "new player
> salary" just for said getting started.  I'll not object further to
> newish players' proposals on economic grounds until that's fixed (this 
> proposal has already been objected to by others for unrelated reasons).
> 
> Basically, the right answer to balance "arbitrary proposals" with
> "quality proposals" is a pay system, but with everyone getting a minimum
> salary (say equivalent to 3-4 proposals/month).
> 
Proto: for a player's first month, noteworthy events are doubled; new
players also start with a few notes (in addition to the white ribbon).

-- 
ais523

Reply via email to