On 2/26/2018 1:09 PM, Cuddle Beam wrote:
[snip]

Players can have Nomicbots, which are assets with Instructions and a Name
and a Banner. A Nomicbot's Instructions is a text document with
instructions about its behavior. A Nomicbot's Instructions is blank by
default. A Nomicbot's name is a string, defaulting to "Nomicbot". A
Nomicbot's Banner is a switch with values of Risen or Lowered, defaulting
to Lowered.
I think a better way to word this might be:

Nomicbots are an asset. Each Nomicbot has Instructions, a Name, and a Banner. [continue to the rest of the paragraph]

A Player can create a Nomicbot by announcement along destroying 1 ore for
this purpose. A Player can change their Nomicbot's Name or Banner by
announcement. A Player CAN destroy X corn and stone to cause modifications
to the text of the Instructions of one of their Nomicbots which involve up
to X*3 characters, by announcement.
Any player CAN create a Nomicbot in eir possession by announcement by destroying 1 ore.

There are more fixes to this that should be made in order for it to be a working proposal, mainly just capitalizing MMI terms and changing it to use more Agoran wording, like my suggestions above.
--

Nomicbots can Battle, and there is a Battle at the Main Arena among all
eligible Nomicbots at the start of each Month, hosted by the Battlehost -
this is the Monthly Battle. A Nomicbot is eligible if they are the only
Nomicbot belonging to a player with a Banner with a value of Risen.

If a Nomicbot wins the Monthly Battle, their owner earns 1/Z Merit (a
non-transferable
and indestructible asset), where Z is the amount of Nomicbots which won
that Duel. When a player has 1 Merit, they win the game and lose all their
Merit.

Nomicbot Battles are games of Nomic, played according to the Arena they
take place at along:
- With the players being the Nomicbots
- All Judge and interpretation requirements specific to the Battle
defaulting to the Battlehost.
- If the result of a Nomicbot's Instructions at a situation is not
unambiguous or determinate, that Nomicbot crashes, and is removed from play
from that Battle.

Arenas are rulesets of Nomic, tracked by the Battlehost, and Arenas have a
Status switch of Main or Secondary (defaulting to Secondary). The
Battlehost CAN add or remove a Secondary Arena with 2 Support. The
Battlehost CAN set the Status of an Arena to Main with 2 Support. Doing
this sets the Status of all other Arenas to Secondary .

The Battlehost shall publish a report within the first week of each month
with:
- The results of the Monthly Battle and their processing of it (and CAN and
SHALL do this manual processing).
- The Instructions, Name, Banner and owner of each Nomicbot.
- The Arenas and their Status.
- The Merit of each player.

-------+-------
Add Peter Suber's Original Initial Ruleset as an Arena, with its Status as
Main.



On Mon, Feb 26, 2018 at 6:24 PM, Gaelan Steele <g...@canishe.com> wrote:

Bots live in a subgame—they can't vote on "real" proposals.

Gaelan

On Feb 26, 2018, at 8:15 AM, Reuben Staley <reuben.sta...@gmail.com>
wrote:

This proposal is full of holes. To list a few:

Do bots use their creator's voting power or do they have their own? If
the
former, these are basically less useful contracts. If the latter, what's
to
say this isn't easily scammable for voting power, considering several
bots
can be created each week by every person if they own a mine (which are
cheap, so many people will own multiple mines)? Idea: If you only allow
one
bot per player, that player technically has two voting power but it's
very
limited.

When people inevitably get incredibly wealthy, a couple corn and some
stones will be trivial to acquire. Here's an idea: the cost of letters
rises linearly, making the assets invested exponential. That way, you
can't
just buy a couple thousand letters at a time. This also works well with
the
one bot per player restriction. You have to work against the system to
build the best bot you possibly can.

El 26 feb. 2018 06:59, "Cuddle Beam" <cuddleb...@gmail.com> escribió:

Some way to use our resources for a "minigame". You can spend them to get
more consonants and vowels for a "bot" (which "runs" on natural language
rather than any software language) to win a monthly game.

For example, you could start off with a bot that just has "Always
propose '
I win and the game ends ' and vote AGAINST all other proposals" as its
"code", and then gradually make it better, smarter and more insidious as
you get more riches.

For example, upgrading it to:

"Always vote FOR to DaisyBot's proposals and vote AGAINST all others,
Always propose "Daisybot and I win and the game ends""

---*---

Players can have Nomicbots, which are entities with Instructions. A
Nomicbot's Instructions is a text document with instructions about its
behavior. A Nomicbot's Instructions is blank by default.

A Player can create a Nomicbot by destroying 1 ore for this purpose.

A player can destroy X corn and Y stone to cause modifications to the
text
of the Instructions of one of their Nomicbots which involve up to X*10
vowels and X*50 consonants.

--

Nomicbots can Duel, and there is a Duel among all Nomicbots at the start
of
each Month, hosted by the [Office]. The [Office] shall publish a report
with the processing of the Nomicbot's Instructions to play the Duel.

Duels are games of Nomic, with the initial rules being Peter Suber's
original Nomic Initial Ruleset. but:
- With the players being the Nomicbots
- all Judge and interpretation requirements defaulting to the [Office]
hosting the Duel.
- Nomicbots during duels that have no voting specifications in their
Instructions do not count towards vote quorum/majorities.

If a Nomicbot wins the game of the Duel, their owner earns 1/Z Merit (a
non-transferable and indestructible asset), where Z is the amount of
Nomicbots which won that Duel. When a player has 1 Merit, they win the
game
and lose all their Merit.


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