Comments inline Gaelan
> On Feb 26, 2018, at 10:09 AM, Cuddle Beam <cuddleb...@gmail.com> wrote: > > Haha, I love that. Screwing with other's Nomicbots. > > Also "Duel" is a horrible term for it lol, "Match" or "Battle" something > would be better : P > > Anyways, with your input into my derpy draft, here is a more refined and > decent version: > (I want to add the linear cost increase to consonants/vowels but I can't > think of an elegant way to write it) > > -------+------- > > Players can have Nomicbots, which are assets with Instructions and a Name > and a Banner. A Nomicbot's Instructions is a text document with > instructions about its behavior. A Nomicbot's Instructions is blank by > default. A Nomicbot's name is a string, defaulting to "Nomicbot". A > Nomicbot's Banner is a switch with values of Risen or Lowered, defaulting > to Lowered. > > A Player can create a Nomicbot by announcement along destroying 1 ore for > this purpose. A Player can change their Nomicbot's Name or Banner by > announcement. A Player CAN destroy X corn and stone to cause modifications > to the text of the Instructions of one of their Nomicbots which involve up > to X*3 characters, by announcement. What does “involving” mean? Is it total resulting length? Chars added? Chars added + chars delayed? > -- > > Nomicbots can Battle, and there is a Battle at the Main Arena among all > eligible Nomicbots at the start of each Month, hosted by the Battlehost - > this is the Monthly Battle. A Nomicbot is eligible if they are the only > Nomicbot belonging to a player with a Banner with a value of Risen. You never define this as an office. Also, the name doesn't feel Agoran—if we can think of a better one, that would be good. > > If a Nomicbot wins the Monthly Battle, their owner earns 1/Z Merit (a > non-transferable > and indestructible asset), where Z is the amount of Nomicbots which won > that Duel. When a player has 1 Merit, they win the game and lose all their > Merit. > > Nomicbot Battles are games of Nomic, played according to the Arena they > take place at along: > - With the players being the Nomicbots > - All Judge and interpretation requirements specific to the Battle > defaulting to the Battlehost. > - If the result of a Nomicbot's Instructions at a situation is not > unambiguous or determinate, that Nomicbot crashes, and is removed from play > from that Battle. > > Arenas are rulesets of Nomic, tracked by the Battlehost, and Arenas have a > Status switch of Main or Secondary (defaulting to Secondary). The > Battlehost CAN add or remove a Secondary Arena with 2 Support. The > Battlehost CAN set the Status of an Arena to Main with 2 Support. Doing > this sets the Status of all other Arenas to Secondary . > > The Battlehost shall publish a report within the first week of each month > with: > - The results of the Monthly Battle and their processing of it (and CAN and > SHALL do this manual processing). > - The Instructions, Name, Banner and owner of each Nomicbot. > - The Arenas and their Status. > - The Merit of each player. > > -------+------- > Add Peter Suber's Original Initial Ruleset as an Arena, with its Status as > Main. Does the arena reset every game? If not, should it? > > > >> On Mon, Feb 26, 2018 at 6:24 PM, Gaelan Steele <g...@canishe.com> wrote: >> >> Bots live in a subgame—they can't vote on "real" proposals. >> >> Gaelan >> >>> On Feb 26, 2018, at 8:15 AM, Reuben Staley <reuben.sta...@gmail.com> >> wrote: >>> >>> This proposal is full of holes. To list a few: >>> >>> Do bots use their creator's voting power or do they have their own? If >> the >>> former, these are basically less useful contracts. If the latter, what's >> to >>> say this isn't easily scammable for voting power, considering several >> bots >>> can be created each week by every person if they own a mine (which are >>> cheap, so many people will own multiple mines)? Idea: If you only allow >> one >>> bot per player, that player technically has two voting power but it's >> very >>> limited. >>> >>> When people inevitably get incredibly wealthy, a couple corn and some >>> stones will be trivial to acquire. Here's an idea: the cost of letters >>> rises linearly, making the assets invested exponential. That way, you >> can't >>> just buy a couple thousand letters at a time. This also works well with >> the >>> one bot per player restriction. You have to work against the system to >>> build the best bot you possibly can. >>> >>> El 26 feb. 2018 06:59, "Cuddle Beam" <cuddleb...@gmail.com> escribió: >>> >>> Some way to use our resources for a "minigame". You can spend them to get >>> more consonants and vowels for a "bot" (which "runs" on natural language >>> rather than any software language) to win a monthly game. >>> >>> For example, you could start off with a bot that just has "Always >> propose ' >>> I win and the game ends ' and vote AGAINST all other proposals" as its >>> "code", and then gradually make it better, smarter and more insidious as >>> you get more riches. >>> >>> For example, upgrading it to: >>> >>> "Always vote FOR to DaisyBot's proposals and vote AGAINST all others, >>> Always propose "Daisybot and I win and the game ends"" >>> >>> ---*--- >>> >>> Players can have Nomicbots, which are entities with Instructions. A >>> Nomicbot's Instructions is a text document with instructions about its >>> behavior. A Nomicbot's Instructions is blank by default. >>> >>> A Player can create a Nomicbot by destroying 1 ore for this purpose. >>> >>> A player can destroy X corn and Y stone to cause modifications to the >> text >>> of the Instructions of one of their Nomicbots which involve up to X*10 >>> vowels and X*50 consonants. >>> >>> -- >>> >>> Nomicbots can Duel, and there is a Duel among all Nomicbots at the start >> of >>> each Month, hosted by the [Office]. The [Office] shall publish a report >>> with the processing of the Nomicbot's Instructions to play the Duel. >>> >>> Duels are games of Nomic, with the initial rules being Peter Suber's >>> original Nomic Initial Ruleset. but: >>> - With the players being the Nomicbots >>> - all Judge and interpretation requirements defaulting to the [Office] >>> hosting the Duel. >>> - Nomicbots during duels that have no voting specifications in their >>> Instructions do not count towards vote quorum/majorities. >>> >>> If a Nomicbot wins the game of the Duel, their owner earns 1/Z Merit (a >>> non-transferable and indestructible asset), where Z is the amount of >>> Nomicbots which won that Duel. When a player has 1 Merit, they win the >> game >>> and lose all their Merit. >> >>