Comments inline 

Gaelan 

> On Feb 26, 2018, at 10:09 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> 
> Haha, I love that. Screwing with other's Nomicbots.
> 
> Also "Duel" is a horrible term for it lol, "Match" or "Battle" something
> would be better : P
> 
> Anyways, with your input into my derpy draft, here is a more refined and
> decent version:
> (I want to add the linear cost increase to consonants/vowels but I can't
> think of an elegant way to write it)
> 
> -------+-------
> 
> Players can have Nomicbots, which are assets with Instructions and a Name
> and a Banner. A Nomicbot's Instructions is a text document with
> instructions about its behavior. A Nomicbot's Instructions is blank by
> default. A Nomicbot's name is a string, defaulting to "Nomicbot". A
> Nomicbot's Banner is a switch with values of Risen or Lowered, defaulting
> to Lowered.
> 
> A Player can create a Nomicbot by announcement along destroying 1 ore for
> this purpose. A Player can change their Nomicbot's Name or Banner by
> announcement. A Player CAN destroy X corn and stone to cause modifications
> to the text of the Instructions of one of their Nomicbots which involve up
> to X*3 characters, by announcement.

What does “involving” mean? Is it total resulting length? Chars added? Chars 
added + chars delayed?

> --
> 
> Nomicbots can Battle, and there is a Battle at the Main Arena among all
> eligible Nomicbots at the start of each Month, hosted by the Battlehost -
> this is the Monthly Battle. A Nomicbot is eligible if they are the only
> Nomicbot belonging to a player with a Banner with a value of Risen.

You never define this as an office. Also, the name doesn't feel Agoran—if we 
can think of a better one, that would be good. 

> 
> If a Nomicbot wins the Monthly Battle, their owner earns 1/Z Merit (a
> non-transferable
> and indestructible asset), where Z is the amount of Nomicbots which won
> that Duel. When a player has 1 Merit, they win the game and lose all their
> Merit.
> 
> Nomicbot Battles are games of Nomic, played according to the Arena they
> take place at along:
> - With the players being the Nomicbots
> - All Judge and interpretation requirements specific to the Battle
> defaulting to the Battlehost.
> - If the result of a Nomicbot's Instructions at a situation is not
> unambiguous or determinate, that Nomicbot crashes, and is removed from play
> from that Battle.
> 
> Arenas are rulesets of Nomic, tracked by the Battlehost, and Arenas have a
> Status switch of Main or Secondary (defaulting to Secondary). The
> Battlehost CAN add or remove a Secondary Arena with 2 Support. The
> Battlehost CAN set the Status of an Arena to Main with 2 Support. Doing
> this sets the Status of all other Arenas to Secondary .
> 
> The Battlehost shall publish a report within the first week of each month
> with:
> - The results of the Monthly Battle and their processing of it (and CAN and
> SHALL do this manual processing).
> - The Instructions, Name, Banner and owner of each Nomicbot.
> - The Arenas and their Status.
> - The Merit of each player.
> 
> -------+-------
> Add Peter Suber's Original Initial Ruleset as an Arena, with its Status as
> Main.

Does the arena reset every game? If not, should it?

> 
> 
> 
>> On Mon, Feb 26, 2018 at 6:24 PM, Gaelan Steele <g...@canishe.com> wrote:
>> 
>> Bots live in a subgame—they can't vote on "real" proposals.
>> 
>> Gaelan
>> 
>>> On Feb 26, 2018, at 8:15 AM, Reuben Staley <reuben.sta...@gmail.com>
>> wrote:
>>> 
>>> This proposal is full of holes. To list a few:
>>> 
>>> Do bots use their creator's voting power or do they have their own? If
>> the
>>> former, these are basically less useful contracts. If the latter, what's
>> to
>>> say this isn't easily scammable for voting power, considering several
>> bots
>>> can be created each week by every person if they own a mine (which are
>>> cheap, so many people will own multiple mines)? Idea: If you only allow
>> one
>>> bot per player, that player technically has two voting power but it's
>> very
>>> limited.
>>> 
>>> When people inevitably get incredibly wealthy, a couple corn and some
>>> stones will be trivial to acquire. Here's an idea: the cost of letters
>>> rises linearly, making the assets invested exponential. That way, you
>> can't
>>> just buy a couple thousand letters at a time. This also works well with
>> the
>>> one bot per player restriction. You have to work against the system to
>>> build the best bot you possibly can.
>>> 
>>> El 26 feb. 2018 06:59, "Cuddle Beam" <cuddleb...@gmail.com> escribió:
>>> 
>>> Some way to use our resources for a "minigame". You can spend them to get
>>> more consonants and vowels for a "bot" (which "runs" on natural language
>>> rather than any software language) to win a monthly game.
>>> 
>>> For example, you could start off with a bot that just has "Always
>> propose '
>>> I win and the game ends ' and vote AGAINST all other proposals" as its
>>> "code", and then gradually make it better, smarter and more insidious as
>>> you get more riches.
>>> 
>>> For example, upgrading it to:
>>> 
>>> "Always vote FOR to DaisyBot's proposals and vote AGAINST all others,
>>> Always propose "Daisybot and I win and the game ends""
>>> 
>>> ---*---
>>> 
>>> Players can have Nomicbots, which are entities with Instructions. A
>>> Nomicbot's Instructions is a text document with instructions about its
>>> behavior. A Nomicbot's Instructions is blank by default.
>>> 
>>> A Player can create a Nomicbot by destroying 1 ore for this purpose.
>>> 
>>> A player can destroy X corn and Y stone to cause modifications to the
>> text
>>> of the Instructions of one of their Nomicbots which involve up to X*10
>>> vowels and X*50 consonants.
>>> 
>>> --
>>> 
>>> Nomicbots can Duel, and there is a Duel among all Nomicbots at the start
>> of
>>> each Month, hosted by the [Office]. The [Office] shall publish a report
>>> with the processing of the Nomicbot's Instructions to play the Duel.
>>> 
>>> Duels are games of Nomic, with the initial rules being Peter Suber's
>>> original Nomic Initial Ruleset. but:
>>> - With the players being the Nomicbots
>>> - all Judge and interpretation requirements defaulting to the [Office]
>>> hosting the Duel.
>>> - Nomicbots during duels that have no voting specifications in their
>>> Instructions do not count towards vote quorum/majorities.
>>> 
>>> If a Nomicbot wins the game of the Duel, their owner earns 1/Z Merit (a
>>> non-transferable and indestructible asset), where Z is the amount of
>>> Nomicbots which won that Duel. When a player has 1 Merit, they win the
>> game
>>> and lose all their Merit.
>> 
>> 

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