Some way to use our resources for a "minigame". You can spend them to get
more consonants and vowels for a "bot" (which "runs" on natural language
rather than any software language) to win a monthly game.

For example, you could start off with a bot that just has "Always propose '
I win and the game ends ' and vote AGAINST all other proposals" as its
"code", and then gradually make it better, smarter and more insidious as
you get more riches.

For example, upgrading it to:

"Always vote FOR to DaisyBot's proposals and vote AGAINST all others,
Always propose "Daisybot and I win and the game ends""

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Players can have Nomicbots, which are entities with Instructions. A
Nomicbot's Instructions is a text document with instructions about its
behavior. A Nomicbot's Instructions is blank by default.

A Player can create a Nomicbot by destroying 1 ore for this purpose.

A player can destroy X corn and Y stone to cause modifications to the text
of the Instructions of one of their Nomicbots which involve up to X*10
vowels and X*50 consonants.

--

Nomicbots can Duel, and there is a Duel among all Nomicbots at the start of
each Month, hosted by the [Office]. The [Office] shall publish a report
with the processing of the Nomicbot's Instructions to play the Duel.

Duels are games of Nomic, with the initial rules being Peter Suber's
original Nomic Initial Ruleset. but:
- With the players being the Nomicbots
- all Judge and interpretation requirements defaulting to the [Office]
hosting the Duel.
- Nomicbots during duels that have no voting specifications in their
Instructions do not count towards vote quorum/majorities.

If a Nomicbot wins the game of the Duel, their owner earns 1/Z Merit (a
non-transferable and indestructible asset), where Z is the amount of
Nomicbots which won that Duel. When a player has 1 Merit, they win the game
and lose all their Merit.

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