Tend to agree. It may be useful to keep it around permanently, rather than
renacting it every time we need it,

-Aris

On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au> wrote:

> If you wanna do "X-paying Jobs", just reenact Complexity from the party
> we had.
>
> On 2018-03-01 07:03, Reuben Staley wrote:
> > Not that I'm in this for the fictional currency, but honestly, 3 coins a
> > month for all this recordkeeping is not enough. I'm not writing up any
> > ruletext yet, but I will talk about 2 ideas I had for an office reform.
> >
> > First idea:
> >
> > 1. Players have a Job Points switch which can only be 5.
> > 2. Sort all the offices as such:
> >    A. Low Paying Jobs:
> >      - Herald
> >      - Prime Minister
> >      - Referee
> >      - Reportor
> >      - Registrar
> >      - Regkeepor
> >      - Speaker
> >      - Tailor
> >    B. Mid-Paying Jobs :
> >      - Promotor
> >      - Assessor
> >      - ADoP
> >      - Notary
> >    C. High-Paying Jobs:
> >      - Arbitor
> >      - Cartographor
> >      - Rulekeepor
> >      - Arbitor
> > 3. On paydays, holders of:
> >   A. Low-Paying Jobs get 3 coins, 1 corn
> >    B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> >    C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric
> > 4. For every:
> >    A. Low paying job a player has, give em 1 JP.
> >    B. Mid paying job, 2 JP
> >    C. High paying job, 3 JP
> > 5. Players have a Worker Merit switch. Every month, it's increased by how
> > many job points the player has.
> > 6. When someone earns 50 worker merit, e wins.
> >
> > Second idea:
> >
> > "Official duties" are things that the ruleset requires an officer to do
> > (e.g. publish report, start an auction, transfer assets, etc.) that need
> to
> > be reported on. Every time a player successfully carries out an official
> > duty, e gets some small reward.
> >
> > The first one is vastly more complex, but it would require a lot more
> > record keeping.
> >
> > Discuss!
>
>
>

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