I disagree—many offices involve a lot of work, so it's only fair to reward it, 
and for a reward to be meaningful if needs to be relevant. It's not unfair; if 
you want piece of the pie, vacancies come up fairly frequently. 

Gaelan 

> On Feb 28, 2018, at 8:27 PM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> 
> How about we tie this into the "religious" gameplay we had cooking in that
> other thread? Offices working for the "greater good" and all. (I'm not too
> comfortable with Offices gaining currency of the 'main game' because I feel
> like that subverts gameplay, it's like if the Banker in Monopoly got more
> cash because he was such, or the referee of a football match earned points
> for their preferred team because they're doing their job...)
> 
> On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <reuben.sta...@gmail.com>
> wrote:
> 
>> I never actually read the Parties proposal, but I just looked at the
>> Complexity system and I actually quite like it. If we decide to go with a
>> idea-1-like system, then I'll just use that instead.
>> 
>> 
>>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
>>> 
>>> Tend to agree. It may be useful to keep it around permanently, rather than
>>> renacting it every time we need it,
>>> 
>>> -Aris
>>> 
>>> On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au> wrote:
>>> 
>>> If you wanna do "X-paying Jobs", just reenact Complexity from the party
>>>> we had.
>>>> 
>>>>> On 2018-03-01 07:03, Reuben Staley wrote:
>>>>> 
>>>>> Not that I'm in this for the fictional currency, but honestly, 3 coins a
>>>>> month for all this recordkeeping is not enough. I'm not writing up any
>>>>> ruletext yet, but I will talk about 2 ideas I had for an office reform.
>>>>> 
>>>>> First idea:
>>>>> 
>>>>> 1. Players have a Job Points switch which can only be 5.
>>>>> 2. Sort all the offices as such:
>>>>>    A. Low Paying Jobs:
>>>>>      - Herald
>>>>>      - Prime Minister
>>>>>      - Referee
>>>>>      - Reportor
>>>>>      - Registrar
>>>>>      - Regkeepor
>>>>>      - Speaker
>>>>>      - Tailor
>>>>>    B. Mid-Paying Jobs :
>>>>>      - Promotor
>>>>>      - Assessor
>>>>>      - ADoP
>>>>>      - Notary
>>>>>    C. High-Paying Jobs:
>>>>>      - Arbitor
>>>>>      - Cartographor
>>>>>      - Rulekeepor
>>>>>      - Arbitor
>>>>> 3. On paydays, holders of:
>>>>>   A. Low-Paying Jobs get 3 coins, 1 corn
>>>>>    B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
>>>>>    C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5
>>>>> fabric
>>>>> 4. For every:
>>>>>    A. Low paying job a player has, give em 1 JP.
>>>>>    B. Mid paying job, 2 JP
>>>>>    C. High paying job, 3 JP
>>>>> 5. Players have a Worker Merit switch. Every month, it's increased by
>>>>> how
>>>>> many job points the player has.
>>>>> 6. When someone earns 50 worker merit, e wins.
>>>>> 
>>>>> Second idea:
>>>>> 
>>>>> "Official duties" are things that the ruleset requires an officer to do
>>>>> (e.g. publish report, start an auction, transfer assets, etc.) that need
>>>>> 
>>>> to
>>>> 
>>>>> be reported on. Every time a player successfully carries out an official
>>>>> duty, e gets some small reward.
>>>>> 
>>>>> The first one is vastly more complex, but it would require a lot more
>>>>> record keeping.
>>>>> 
>>>>> Discuss!
>>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> ---
>>> This email has been checked for viruses by AVG.
>>> http://www.avg.com
>>> 
>>> 
>> --
>> Trigon
>> 

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