It caters to me in certain things (CFJs, essays, etc; which other nomics don't do as in-depth, and the meta-talk which is real nice), just not everything unfortunately. (Yes the interface is total butt! lol)
On Tue, May 22, 2018 at 10:35 PM, Kerim Aydin <[email protected]> wrote: > > > Naw, I'm not trying to convince you this is fun. If you're down on the > Report style as a principle this isn't really the Nomic that caters to > you, and that's fine. (though I agree, I think we'd get better action > on Land/money if we had more up-to-date records of standings). > > Over the last year, there's been huge talk about wanting this to be > "an economy". Economies aren't meant to get reset or "start again", at > least for a year or more. There's meant to be a method (Welcome Packages) > to get new players started. You got one too CuddleBeam - the point I > said earlier isn't that this should be "fun" for you, but that if you > choose to participate in the current economy, you've got the funds to > be competitive. The last full reset was in Jan, not too long ago by > Agoran standards. > > The last set of auctions (in May) showed that the unholy combination of > zombies and land needs re-adjustment. I totally agree. But the auctions > before that had good action. > > On Tue, 22 May 2018, Cuddle Beam wrote: > > I agree with that zombies are quite likely to contribute to the apathy, > > but the game also generally trends towards boredom as it progresses > > regardless of its mechanics. It feels interesting when you have a chance, > > when people are ahead it just seems best to be patient and wait until the > > game "starts" again. At least, that's what I'm planning on doing. (Or > just > > do other Agora activities instead meanwhile like essays and whatnot, > which > > I have a few pending...) > > > > What I've found amusing is how the two of you (Corona and G.) were trying > > to show how the game would be "fun" to play if I joined now, while the > > others who weren't in the position of power didn't speak so highly. > > > > On Tue, May 22, 2018 at 9:53 PM, C. V. <[email protected]> > wrote: > > > > > Hmm, I like that the zombie market supply/demand currently fluctuates. > Your > > > reform would mean that the zombie situation would be completely > static: 1/3 > > > (or whatever is the ratio) of players would own one zombie each. > > > > > > CB has a point, I have to say that zombies aren't really that fun. The > > > near-permanent boost in vote power is probably not healthy for Agora, > and > > > perhaps could be one of the causes of others' apathy toward Agora? > > > > > > And if you need to collect assets from the other side of the map or > w/e, > > > you could just ask another player to do that/allow you to do it on > their > > > behalf and offer them something in exchange, and that's more fun & > > > strategically challenging for everyone involved than just having some > > > mindless servant do it for you for free, as often as you want. > > > > > > ~Corona > > > > > > On Tue, May 22, 2018 at 7:38 PM, Kerim Aydin <[email protected]> > > > wrote: > > > > > > > > > > > > > > > I've been working on a draft of zombie nerfing but it's taking a > little > > > > time. So I thought I'd post the tl;dr of what I'm going for, for > > > > discussion... > > > > > > > > So, the nerfing I'm putting together: > > > > > > > > - Get rid of the 30/60 day status difference. When you've been > silent > > > > 60 days, anyone CAN make you a zombie With Notice. No > middle-ground. > > > > Direct dependent-action deregistration removed. > > > > > > > > - Each active player can own 1 zombie, no more. Zombies can't own or > > > > bid to own zombies. > > > > > > > > - Zombie Ownership after auction is 90 days, after that anyone CAN > > > > reset it to Agora With Notice. No upkeep fees/extensions- basic 90 > > > > day limit. Gets rid of Boo Lien debt. Nice pun, but really doesn't > > > > work with game dynamics. > > > > > > > > - Right-sizing: If Zombies/Players > Ratio, anyone CAN dergister a > > > > zombie belonging to Agora With Notice. This is the only > > > > deregistration method (though a Master can always deregister eir > own > > > > zombie). My guess at a good Ratio is 1/3. Right now we're at 8/19 > > > > so that would mean 3 dregistrations to get to 5/16. Priority is > > > > to deregister players who have been zombies the longest. > > > > > > > > - Registrar is required to do the With Notice actions above. Since > > > > these don't depend on others' consent, Registrar can't really > > > > manipulate dependent actions to avoid doing them. Registrar's > > > > report tracks relevant dates (date of last public post/ownership > > > > change). > > > > > > > > - Distributor (omd) protected from zombification. > > > > > > > > - Mechanism for getting self-resurrecting zombies a Welcome Package. > > > > > > > > - Zombies can't do dependent actions. > > > > > > > > - I'm wondering about contract-driven Public Service Zombies > > > > (specifically because "sending o around the map" is a public > service > > > > for getting land going, and 90 days wouldn't finish that project). > > > > But that's a lower priority, maybe for a later proposal. > > > > > > > > Thoughts? > > > > > > > > > > > > > > > > > > > > > > >

