It caters to me in certain things (CFJs, essays, etc; which other nomics
don't do as in-depth, and the meta-talk which is real nice), just not
everything unfortunately. (Yes the interface is total butt! lol)

On Tue, May 22, 2018 at 10:35 PM, Kerim Aydin <[email protected]>
wrote:

>
>
> Naw, I'm not trying to convince you this is fun.  If you're down on the
> Report style as a principle this isn't really the Nomic that caters to
> you, and that's fine.  (though I agree, I think we'd get better action
> on Land/money if we had more up-to-date records of standings).
>
> Over the last year, there's been huge talk about wanting this to be
> "an economy".  Economies aren't meant to get reset or "start again", at
> least for a year or more.  There's meant to be a method (Welcome Packages)
> to get new players started.  You got one too CuddleBeam - the point I
> said earlier isn't that this should be "fun" for you, but that if you
> choose to participate in the current economy, you've got the funds to
> be competitive.  The last full reset was in Jan, not too long ago by
> Agoran standards.
>
> The last set of auctions (in May) showed that the unholy combination of
> zombies and land needs re-adjustment.  I totally agree.  But the auctions
> before that had good action.
>
> On Tue, 22 May 2018, Cuddle Beam wrote:
> >  I agree with that zombies are quite likely to contribute to the apathy,
> > but the game also generally trends towards boredom as it progresses
> > regardless of its mechanics. It feels interesting when you have a chance,
> > when people are ahead it just seems best to be patient and wait until the
> > game "starts" again. At least, that's what I'm planning on doing. (Or
> just
> > do other Agora activities instead meanwhile like essays and whatnot,
> which
> > I have a few pending...)
> >
> > What I've found amusing is how the two of you (Corona and G.) were trying
> > to show how the game would be "fun" to play if I joined now, while the
> > others who weren't in the position of power didn't speak so highly.
> >
> > On Tue, May 22, 2018 at 9:53 PM, C. V. <[email protected]>
> wrote:
> >
> > > Hmm, I like that the zombie market supply/demand currently fluctuates.
> Your
> > > reform would mean that the zombie situation would be completely
> static: 1/3
> > > (or whatever is the ratio) of players would own one zombie each.
> > >
> > > CB has a point, I have to say that zombies aren't really that fun. The
> > > near-permanent boost in vote power is probably not healthy for Agora,
> and
> > > perhaps could be one of the causes of others' apathy toward Agora?
> > >
> > > And if you need to collect assets from the other side of the map or
> w/e,
> > > you could just ask another player to do that/allow you to do it on
> their
> > > behalf and offer them something in exchange, and that's more fun &
> > > strategically challenging for everyone involved than just having some
> > > mindless servant do it for you for free, as often as you want.
> > >
> > > ~Corona
> > >
> > > On Tue, May 22, 2018 at 7:38 PM, Kerim Aydin <[email protected]>
> > > wrote:
> > >
> > > >
> > > >
> > > > I've been working on a draft of zombie nerfing but it's taking a
> little
> > > > time. So I thought I'd post the tl;dr of what I'm going for, for
> > > > discussion...
> > > >
> > > > So, the nerfing I'm putting together:
> > > >
> > > > - Get rid of the 30/60 day status difference.  When you've been
> silent
> > > >   60 days, anyone CAN make you a zombie With Notice.  No
> middle-ground.
> > > >   Direct dependent-action deregistration removed.
> > > >
> > > > - Each active player can own 1 zombie, no more.  Zombies can't own or
> > > >   bid to own zombies.
> > > >
> > > > - Zombie Ownership after auction is 90 days, after that anyone CAN
> > > >   reset it to Agora With Notice.  No upkeep fees/extensions- basic 90
> > > >   day limit. Gets rid of Boo Lien debt.  Nice pun, but really doesn't
> > > >   work with game dynamics.
> > > >
> > > > - Right-sizing:  If Zombies/Players > Ratio, anyone CAN dergister a
> > > >   zombie belonging to Agora With Notice.  This is the only
> > > >   deregistration method (though a Master can always deregister eir
> own
> > > >   zombie).  My guess at a good Ratio is 1/3.  Right now we're at 8/19
> > > >   so that would mean 3 dregistrations to get to 5/16. Priority is
> > > >   to deregister players who have been zombies the longest.
> > > >
> > > > - Registrar is required to do the With Notice actions above. Since
> > > >   these don't depend on others' consent, Registrar can't really
> > > >   manipulate dependent actions to avoid doing them.  Registrar's
> > > >   report tracks relevant dates (date of last public post/ownership
> > > >   change).
> > > >
> > > > - Distributor (omd) protected from zombification.
> > > >
> > > > - Mechanism for getting self-resurrecting zombies a Welcome Package.
> > > >
> > > > - Zombies can't do dependent actions.
> > > >
> > > > - I'm wondering about contract-driven Public Service Zombies
> > > >   (specifically because "sending o around the map" is a public
> service
> > > >   for getting land going, and 90 days wouldn't finish that project).
> > > >   But that's a lower priority, maybe for a later proposal.
> > > >
> > > > Thoughts?
> > > >
> > > >
> > > >
> > > >
> > >
> >
>
>

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