The majority of people are not in danger of running out of paper, but sure,
I'll support this.

Paper _is_ rather difficult to manufacture, requiring two land units with
facilities (orchard+mill), preferably also a third one (mine) for
sustainability.

~Corona

On Thu, Jul 5, 2018 at 7:57 AM, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> I've gotten sick and tired of restrictions being placed on gameplay to
> force people into economies. I have no objection to the economy
> affecting ordinary play, but it should be truly optional. I love how
> these days people CFJ whenever they have a concern, without worrying
> about it cutting into their reserves. Proposals are a contribution to
> the game. Most of them try to make gameplay better for everyone. We
> should not discourage people from contributing; if anything, we should
> reward them.
>
> This is deliberately minimal. I'm leaving paper in place to allow it
> to be repurposed for something else. People should not spam proposals,
> so my proposals allows five pends per week. The Promotor gets another
> five for other people's proposals, on the assumption that e will use
> them to pend proposals that players have forgotten to pend, or if
> another player legitimately bumps into eir cap.
>
> I submit the following proposal. I'm going to pend it unless someone
> finds a technical problem, or we decide on a better solution to the
> paper situation.
>
> -Aris
> ---
> Title: Free Proposals
> Adoption index: 1.0
> Author: Aris
> Co-authors:
>
> Change Rule 2445, "How to Pend a Proposal", to read in full:
>
>   Imminence is a switch, tracked by the Promotor, possessed by
>   proposals in the Proposal Pool, whose value is either "pending" or
>   "not pending" (default).
>
>   Any player CAN flip a specified proposal's imminence to "pending"
>   by announcement, but cannot use this method more than five times
>   each week. The first five proposals pended by the Promotor of which e
>   is not the author do not count against eir weekly limit.
>

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