The majority of people are not in danger of running out of paper, but sure, I'll support this.
Paper _is_ rather difficult to manufacture, requiring two land units with facilities (orchard+mill), preferably also a third one (mine) for sustainability. ~Corona On Thu, Jul 5, 2018 at 7:57 AM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > I've gotten sick and tired of restrictions being placed on gameplay to > force people into economies. I have no objection to the economy > affecting ordinary play, but it should be truly optional. I love how > these days people CFJ whenever they have a concern, without worrying > about it cutting into their reserves. Proposals are a contribution to > the game. Most of them try to make gameplay better for everyone. We > should not discourage people from contributing; if anything, we should > reward them. > > This is deliberately minimal. I'm leaving paper in place to allow it > to be repurposed for something else. People should not spam proposals, > so my proposals allows five pends per week. The Promotor gets another > five for other people's proposals, on the assumption that e will use > them to pend proposals that players have forgotten to pend, or if > another player legitimately bumps into eir cap. > > I submit the following proposal. I'm going to pend it unless someone > finds a technical problem, or we decide on a better solution to the > paper situation. > > -Aris > --- > Title: Free Proposals > Adoption index: 1.0 > Author: Aris > Co-authors: > > Change Rule 2445, "How to Pend a Proposal", to read in full: > > Imminence is a switch, tracked by the Promotor, possessed by > proposals in the Proposal Pool, whose value is either "pending" or > "not pending" (default). > > Any player CAN flip a specified proposal's imminence to "pending" > by announcement, but cannot use this method more than five times > each week. The first five proposals pended by the Promotor of which e > is not the author do not count against eir weekly limit. >