Sorry, only just noticed this - you changed "force-feed" to "feed" in one place 
but missed the other occurrence.

-twg


‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On August 4, 2018 5:16 PM, Reuben Staley <reuben.sta...@gmail.com> wrote:

> I feel I've given ample time to submit notes on this version.
>
> I withdraw my proposal entitled "Revamping movement" if possible.
>
> I pend the quoted proposal entitled "Revamping movement v3.1".
>
> On 08/03/2018 11:47 AM, Reuben Staley wrote:
>
> > > G.
> >
> > I believe this is implied by R2509, but I have added a provision in the
> > case that it's not.
> >
> > > Aris
> >
> > That is a valid concern. The reason it is the way it is now is simply
> > that I thought it was funny to include excessively ridiculous words.
> > Nevertheless, I have changed it in the below version.
> > This version also makes some organizational changes inspired by the
> > previous revision. This will likely be the final version of this
> > proposal published.
> >
> > Title: Revamping movement v3.1
> > AI: 1
> > Author: Trigon
> > Co-authors: twg, Aris, G., Corona
> > Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> >       Energy Points (abbreviated EP) is an untracked natural player
> >       switch. Any action which would decrease a player's EP below 0
> >       is INEFFECTIVE.
> > Players CAN eat a quantity of apples or corn. To eat is to pay a
> >       fee of the stated quantity to increase your EP by one for each
> >       apple and three for each corn.
> > Players CAN feed another player a quantity of apples or corn. To
> >       force-feed is to pay a fee of the stated quantity to increase the
> >       EP of another player using the values given above.
> > At the beginning of the week, each player's Energy Points switch
> >       is flipped to 0.
> > Any player CAN perform any of the following actions by
> >       announcement:
> > 1. move from one Land Unit to an adjacent Unit. This action
> >          decreases eir EP by:
> > a. 1 if the their Land Types are the same or one is gray;
> >          b. 2 if their Land Types differ, neither is gray, and the
> >             destination is not Aether.
> > 2. set the Land Type of a Land Unit that is adjacent to the
> >          Entity's current location, is of type Aether, and is owned by
> >          Agora, to:
> > a. an alternating Land Type. This action decreases eir EP by 3.
> >          b. eir choice of either Black or White. This action decreases
> >             eir EP by 4.
> > 3. set the Land Type of any Land Unit to:
> > a. if e owns it, eir choice of either Black or White. This
> >             action decreases eir EP by 2.
> >          b. if Agora owns it, an alternating Land Type. This action
> >             decreases eir EP by 6.
> > 4. Stake a Land Claim on a specified Land Unit that is adjacent to
> >          the Entity's current location, is of type Aether, and is owned
> >          by Agora, if and only if e is active, has not staked a land
> >          claim in the current month, and has not won a land auction in
> >          the current or previous month.  When e stakes a land claim, the
> >          unit's land type is set to the land type of eir choice, then is
> >          transferred to em, then e moves onto that unit.
> > On 08/03/2018 11:14 AM, Aris Merchant wrote:
> >
> > > With G.'s suggestion, this looks pretty great content-wise. I would
> > > request
> > > that you change "force-feed" to "feed", though, because the real world
> > > contexts where the former occurs are somewhat upsetting.
> > > -Aris
> > > On Fri, Aug 3, 2018 at 10:10 AM Kerim Aydin ke...@u.washington.edu
> > > wrote:
> > >
> > > > This reads really clearly and I like it this way around.  Minor edit:
> > > > capitalize the CAN and add to that sentence "if it would not reduce eir
> > > > EP below 0"?  (Not sure if it's implied anyway, better safe than sorry?)
> > > > On Wed, 1 Aug 2018, Reuben Staley wrote:
> > > >
> > > > > I believe this institutes a clear cause-and-effect. Please notify me 
> > > > > if
> > > > > it
> > > > > doesn't, G..
> > > > > Title: Revamping movement v3
> > > > > AI: 1
> > > > > Author: Trigon
> > > > > Co-authors:
> > > > > Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> > > > >        Energy Points (abbreviated EP) is an untracked natural player
> > > > >        switch.
> > > > > Players can eat a quantity of apples or corn. To eat is to pay a
> > > > >        fee of the stated quantity to increase your EP by one for each
> > > > >        apple and three for each corn.
> > > > > Players can force-feed another player a quantity of apples or
> > > > >        corn. To force-feed is to pay a fee of the stated quantity to
> > > > >        increase the EP of another player using the values given above.
> > > > > At the beginning of the week, each player's Energy Points switch
> > > > >        is flipped to 0.
> > > > > Any player can perform any of the following actions by
> > > > >        announcement:
> > > > > 1. move from one Land Unit to an adjacent Unit. This action
> > > > >           decreases eir EP by:
> > > > > a. 1 if the their Land Types are the same or one is gray;
> > > > >           b. 2 if their Land Types differ, neither is gray, and the
> > > > >              destination is not Aether.
> > > > > 3. set the Land Type of a Land Unit which e owns to eir
> > > > > choice of
> > > > >           either Black or White. This action decreases eir EP by 2.
> > > > > 4. set the Land Type of a Land Unit that is adjacent to the
> > > > >           Entity's current location, is of type Aether, and is owned 
> > > > > by
> > > > >           Agora, to an alternating Land Type. This action decreases 
> > > > > eir
> > > > >           EP by 3.
> > > > > 5. set the Land Type of a Land Unit that is adjacent to the
> > > > >           Entity's current location, is of type Aether, and is owned 
> > > > > by
> > > > >           Agora, to eir choice of either Black or White. This action
> > > > >           decreases eir EP by 4.
> > > > > 6. set the Land Type of any Land Unit that is of type Aether and
> > > > >           is owned by Agora, to an alternating Land Type. This action
> > > > >           decreases eir EP by 6.
> > > > > 7. Stake a Land Claim on a specified Land Unit that is
> > > > > adjacent to
> > > > >           the Entity's current location, is of type Aether, and is
> > > > > owned
> > > > >           by Agora, if and only if e is active, has not staked a land
> > > > >           claim in the current month, and has not won a land auction 
> > > > > in
> > > > >           the current or previous month.  When e stakes a land
> > > > > claim, the
> > > > >           unit's land type is set to the land type of eir choice,
> > > > > then is
> > > > >           transferred to em, then e moves onto that unit.
> > > > > On 08/01/2018 11:05 AM, Corona wrote:
> > > > >
> > > > > > I'd prefer the shorter version ("I move to (x, y)), as that 
> > > > > > decreases
> > > > > > the
> > > > >
> > > > > > potential for mistakes by automatically using the correct amount of
> > > > > > resources.
> > > > > > On Wednesday, August 1, 2018, Kerim Aydin ke...@u.washington.edu
> > > > > > wrote:
> > > > >
> > > > > > > In adding the switch layer you need to put in a "by announcement"
> > > > > > > somewhere
> > > > > > > as it's no longer implied as it is with payments/fees.
> > > > > > > It's also a but unclear on cause and effect - do people decrease
> > > > > > > their EP
> > > > >
> > > > > > > to cause
> > > > > > > movement, or move and as a result have their EP decrease -  This
> > > > > > > affects
> > > > >
> > > > > > > whether
> > > > > > > players have to specify the switch value when they move (ie do 
> > > > > > > they
> > > > > > > say
> > > > >
> > > > > > > "I decrease my EP by 1 to move to (a,b)"  or just say "I move to
> > > > > > > (a,b)"
> > > > >
> > > > > > > and have
> > > > > > > the decrease happen without mentioning it).  Again this is 
> > > > > > > something
> > > > > > > that's
> > > > > > > described elsewhere if it's a fee, but not for a switch-action (I
> > > > > > > think
> > > > >
> > > > > > > this will
> > > > > > > be clarified depending on how you add the by-announcement bit).
> > > > > > > On Tue, 31 Jul 2018, Reuben Staley wrote:
> > > > > > >
> > > > > > > > I added some more shorthand and made the changes suggested.
> > > > > > > > Somehow I
> > > > >
> > > > > > > know
> > > > > > >
> > > > > > > > I've messed up something, though, so I'm not pending it just 
> > > > > > > > yet.
> > > > > > > > Title: Revamping movement v2
> > > > > > > > AI: 1
> > > > > > > > Author: Trigon
> > > > > > > > Co-authors:
> > > > > > > > Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> > > > > > > >         Energy Points (abbreviated EP) is an untracked natural
> > > > > > > > player
> > > > >
> > > > > > > > switch.
> > > > > > > > Players can eat a quantity of apples or corn. To eat is to
> > > > > > > > pay a
> > > > >
> > > > > > > > fee of the stated quantity to increase your EP by one for
> > > > > > > > each
> > > > >
> > > > > > > > apple and three for each corn.
> > > > > > > > Players can force-feed another player a quantity of apples
> > > > > > > > or
> > > > >
> > > > > > > > corn. To force-feed is to pay a fee of the stated quantity
> > > > > > > > to
> > > > >
> > > > > > > > increase the EP of another player using the values given
> > > > > > > > above.
> > > > >
> > > > > > > > At the beginning of the week, each player's Energy Points
> > > > > > > > switch
> > > > >
> > > > > > > > is flipped to 0.
> > > > > > > > Any player can decrease eir Energy Points by:
> > > > > > > > 1. 1 to move from one Land Unit to an adjacent Unit if
> > > > > > > > their Land
> > > > >
> > > > > > > > Types are the same and the destination is not Aether;
> > > > > > > > 2. 2 to move from one Land Unit to an adjacent Unit if
> > > > > > > > their Land
> > > > >
> > > > > > > > Types differ and the destination is not Aether;
> > > > > > > > 3. 2 to set the Land Type of a Land Unit which e owns to
> > > > > > > > either
> > > > >
> > > > > > > > Black or White.
> > > > > > > > 4. 3 to set the Land Type of a Land Unit that is adjacent
> > > > > > > > to the
> > > > >
> > > > > > > > Entity's current location, is of type Aether, and is
> > > > > > > > owned by
> > > > >
> > > > > > > > Agora, to an alternating Land Type.
> > > > > > > > 5. 4 to set the Land Type of a Land Unit that is adjacent
> > > > > > > > to the
> > > > >
> > > > > > > > Entity's current location, is of type Aether, and is
> > > > > > > > owned by
> > > > >
> > > > > > > > Agora, to either Black or White.
> > > > > > > > 6. 6 to set the Land Type of any Land Unit that is of type
> > > > > > > > Aether
> > > > >
> > > > > > > > and is owned by Agora, to an alternating Land Type.
> > > > > > > > 7. 3 to Stake a Land Claim on a specified Land Unit that is
> > > > > > > >            adjacent to the Entity's current location, is of type
> > > > > > > > Aether,
> > > > >
> > > > > > > > and is owned by Agora, if and only if e is active, has
> > > > > > > > not
> > > > >
> > > > > > > > staked a land claim in the current month, and has not
> > > > > > > > won a
> > > > >
> > > > > > > > land auction in the current or previous month.  When e
> > > > > > > > stakes
> > > > >
> > > > > > > > a
> > > > > > > >            land claim, the unit's land type is set to the land 
> > > > > > > > type
> > > > > > > > of
> > > > >
> > > > > > > > eir
> > > > > > > >            choice, then is transferred to em, then e moves onto 
> > > > > > > > that
> > > > > > > > unit.
> > > > > > > > On 07/31/2018 06:23 PM, Aris Merchant wrote:
> > > > > > > >
> > > > > > > > > I'm sorry for my lack of clarity. The proposal currently says
> > > > > > > > > "Players
> > > > >
> > > > > > > > > can destroy one apple to increase eir...". Players is plural,
> > > > > > > > > whereas
> > > > >
> > > > > > > > > eir is singular, so they do not agree in number. You could
> > > > > > > > > change eir
> > > > >
> > > > > > > > > to their, but I was suggesting that it might be clearer to 
> > > > > > > > > make
> > > > > > > > > the
> > > > >
> > > > > > > > > subject singular. It would then change to "A player can 
> > > > > > > > > destroy
> > > > > > > > > one
> > > > >
> > > > > > > > > apple to increase eir...", because only one player is 
> > > > > > > > > destroying
> > > > > > > > > an
> > > > >
> > > > > > > > > apple. The same is also true for corn.
> > > > > > > > > Another change that just occurred to me is that you should 
> > > > > > > > > make
> > > > > > > > > it a
> > > > >
> > > > > > > > > fee. So it would be "A player can increase eir EP by 1 for a 
> > > > > > > > > fee
> > > > > > > > > of an
> > > > >
> > > > > > > > > apple". The new syntax was introduced by Proposal 8055.
> > > > > > > > > -Aris
> > > > > > > > > On Tue, Jul 31, 2018 at 5:09 PM Reuben Staley <
> > > > > > > > > reuben.sta...@gmail.com
> > > > >
> > > > > > > > > wrote:
> > > > > > > > >
> > > > > > > > > > Can you explain this? I don't understand what you're saying 
> > > > > > > > > > I
> > > > > > > > > > should
> > > > >
> > > > > > > to.
> > > > > > >
> > > > > > > > > > On Tue, Jul 31, 2018, 18:00 Aris Merchant <
> > > > > > > > > > thoughtsoflifeandligh...@gmail.com> wrote:
> > > > > > > > > >
> > > > > > > > > > > A playercan destroy... Eir is singular, and you're really
> > > > > > > > > > > talking
> > > > >
> > > > > > > about
> > > > > > >
> > > > > > > > > > > one
> > > > > > > > > > > player at a time anyway.
> > > > > > > > > > > -Aris
> > > > > > > > > > > On Tue, Jul 31, 2018 at 4:16 PM Reuben Staley <
> > > > > > > > > > > reuben.sta...@gmail.com>
> > > > > > > >
> > > > > > > > > > > wrote:
> > > > > > > > > > >
> > > > > > > > > > > > This is something I've been meaning to do for a long 
> > > > > > > > > > > > time.
> > > > > > > > > > > > It's
> > > > >
> > > > > > > taken
> > > > > > >
> > > > > > > > > > > > from MALF. I submit and pend the following proposal:
> > > > > > > > > > > > Title: Revamping movement
> > > > > > > > > > > > AI: 1
> > > > > > > > > > > > Author: Trigon
> > > > > > > > > > > > Co-authors:
> > > > > > > > > > > > Amend rule 2003 "Actions in Arcadia" by replacing its 
> > > > > > > > > > > > text
> > > > > > > > > > > > with:
> > > > >
> > > > > > > > > > > > Energy Points (abbreviated EP) is an untracked
> > > > > > > > > > > > natural
> > > > >
> > > > > > > player
> > > > > > >
> > > > > > > > > > > > switch. Players can destroy one apple to increase
> > > > > > > > > > > > eir
> > > > >
> > > > > > > Energy
> > > > > > >
> > > > > > > > > > > > Points by one. Players can destroy one corn to
> > > > > > > > > > > > increase
> > > > >
> > > > > > > eir
> > > > > > >
> > > > > > > > > > > > Energy Points by three. At the beginning of the
> > > > > > > > > > > > week,
> > > > >
> > > > > > > each
> > > > > > >
> > > > > > > > > > > > player's Energy Points switch is flipped to 0.
> > > > > > > > > > > > Any player can decrease eir Energy Points by:
> > > > > > > > > > > > 1. 1 to move from one Land Unit to an adjacent
> > > > > > > > > > > > Unit if
> > > > >
> > > > > > > their
> > > > > > >
> > > > > > > > > > > > Land
> > > > > > > > > > > >              Types are the same and the destination is 
> > > > > > > > > > > > not
> > > > > > > > > > > > Aether;
> > > > > > > > > > > > 2. 2 to move from one Land Unit to an adjacent
> > > > > > > > > > > > Unit if
> > > > >
> > > > > > > their
> > > > > > >
> > > > > > > > > > > > Land
> > > > > > > > > > > >              Types differ and the destination is not 
> > > > > > > > > > > > Aether;
> > > > > > > > > > > > 3. 2 to set the Land Type of a Land Unit which e
> > > > > > > > > > > > owns
> > > > >
> > > > > > > > > > > > to
> > > > > > > > > > > > either
> > > > > > > > > > > >              Black or White.
> > > > > > > > > > > > 4. 3 to set the Land Type of a Land Unit that is
> > > > > > > > > > > > adjacent to
> > > > > > > >
> > > > > > > > > > > > the
> > > > > > > > > > > >              Entity's current location, is of type 
> > > > > > > > > > > > Aether,
> > > > > > > > > > > > and is
> > > > >
> > > > > > > owned
> > > > > > >
> > > > > > > > > > > > by
> > > > > > > > > > > >              Agora, to an alternating Land Type.
> > > > > > > > > > > > 5. 4 to set the Land Type of a Land Unit that is
> > > > > > > > > > > > adjacent to
> > > > > > > >
> > > > > > > > > > > > the
> > > > > > > > > > > >              Entity's current location, is of type 
> > > > > > > > > > > > Aether,
> > > > > > > > > > > > and is
> > > > >
> > > > > > > owned
> > > > > > >
> > > > > > > > > > > > by
> > > > > > > > > > > >              Agora, to either Black or White.
> > > > > > > > > > > > 6. 6 to set the Land Type of any Land Unit that
> > > > > > > > > > > > is of
> > > > >
> > > > > > > type
> > > > > > >
> > > > > > > > > > > > Aether
> > > > > > > > > > > >              and is owned by Agora, to an alternating 
> > > > > > > > > > > > Land
> > > > > > > > > > > > Type.
> > > > >
> > > > > > > > > > > > --
> > > > > > > > > > > > Trigon
> > > > > > > >
> > > > > > > > --
> > > > > > > > Trigon
> > > > >
> > > > > --
> > > > > Trigon
>
> --
>
> Trigon


Reply via email to