This feels largely the same as what we have now already.

I'm not too excited about it. It's not bad though. Just, well, lukewarm.

On Mon, Oct 8, 2018 at 3:51 AM ATMunn <iamingodsa...@gmail.com> wrote:

> On 10/7/2018 9:16 PM, D. Margaux wrote:
> > One random added idea—what if there was a temporal component to the space
> > travel, so that you wouldn’t move from place to place instantaneously but
> > instead might take a few days to traverse the galaxy or whatever?
> That could be interesting. I think the travel times would need to be
> relatively short so it doesn't get too annoying, though.
>
> > And what
> > if some Agoran actions could only be taken while you are in certain
> places?
> > For example (maybe) would need to be on the forum planet to cast a vote
> on
> > a proposal or call for judgement or pend a proposal, for example? Or
> > perhaps a player would be moved temporarily to a prison planet if e
> accrued
> > enough blots? Basically tying some game actions to location on the map,
> and
> > making it harder to move around instantaneously so that there’s some more
> > strategy and cost/benefit to where you are moving.
> This was definitely something I thought about. I didn't write it in the
> idea list because I thought it could be too annoying; and the idea that
> if you can't make it there in time then you just can't do a thing,
> especially voting and other time-sensitive things, could be problematic.
> >
> > And perhaps if a player couldn’t get to the proper place to take an
> action,
> > e could authorize a person who is there to act on eir behalf. Could
> create
> > some team-like play or interesting contractual arrangements.
> >
> Definitely. Maybe if players have fleets of spaceships, they could use
> them to go places to take actions instead of their "main" ship that they
> are actually on?
>

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