This feels largely the same as what we have now already. I'm not too excited about it. It's not bad though. Just, well, lukewarm.
On Mon, Oct 8, 2018 at 3:51 AM ATMunn <iamingodsa...@gmail.com> wrote: > On 10/7/2018 9:16 PM, D. Margaux wrote: > > One random added idea—what if there was a temporal component to the space > > travel, so that you wouldn’t move from place to place instantaneously but > > instead might take a few days to traverse the galaxy or whatever? > That could be interesting. I think the travel times would need to be > relatively short so it doesn't get too annoying, though. > > > And what > > if some Agoran actions could only be taken while you are in certain > places? > > For example (maybe) would need to be on the forum planet to cast a vote > on > > a proposal or call for judgement or pend a proposal, for example? Or > > perhaps a player would be moved temporarily to a prison planet if e > accrued > > enough blots? Basically tying some game actions to location on the map, > and > > making it harder to move around instantaneously so that there’s some more > > strategy and cost/benefit to where you are moving. > This was definitely something I thought about. I didn't write it in the > idea list because I thought it could be too annoying; and the idea that > if you can't make it there in time then you just can't do a thing, > especially voting and other time-sensitive things, could be problematic. > > > > And perhaps if a player couldn’t get to the proper place to take an > action, > > e could authorize a person who is there to act on eir behalf. Could > create > > some team-like play or interesting contractual arrangements. > > > Definitely. Maybe if players have fleets of spaceships, they could use > them to go places to take actions instead of their "main" ship that they > are actually on? >