Ack, lol! That certainly shouldn't have been there. I have no idea how
it was, but anyway, what should be there is the proper JediQuake 3.7 qmod
file, which is there right now for your enjoyment! <smile>
The source code is also posted, as usual. The link is as you gave it:
http://home.earthlink.net/~guitarbabe
Simply run the qmod file by double clicking it or pressing enter on it from
anywhere on your hard drive and it will automatically install into your
Audio Quake installation folder.
The file will install a folder into your Audio Quake folder, called
jediquake37 which also will contain documentation for the mods and their
impulse list.
When you then start audio quake, press m at the main menu and you'll hear a
menu of the mods you have installed, which in this case, will be one. It
will say Jedi Quake and then give a description.
The long description reads funny for me, so my apologies in advance
for that. Perhaps Matthew will be able to help me out with that.
Enjoy, and if you've any probs, please don't hesitate to let me know.
Have fun!...
Smiles,
Mod Girl
At 03:18 PM 7/20/2006 +1200, you wrote:
http://home.earthlink.net/~guitarbabe
At 02:21 PM 7/20/2006, you wrote:
Just out of curiosity, where did you find the file?
A qmod file is a zip archive with a folder structure and added file which
adds a description and also tells the mod how to initialize.
Smiles,
Mod Girl
At 10:15 AM 7/20/2006 +1200, you wrote:
How do you make a qmod?
Also I found a 400kb file that was called quakewars.qmod.
It came as a zip but had an error, file is not zip file, I renamed it to
qmod and it said no ini.
How do you make a qmod?
Sounds good.
At 09:47 PM 7/19/2006, you wrote:
Hi Shaun, that's the great thing about the format. It's native to
Audio Quake and you don't need any special program at all. You simply
double click or press enter on the .qmod file anywhere on your hard
drive, and it installs itself immediately into your copy of Audio
Quake. So that when you then choose the "Play an Audio Quake Mod"
option from the Audio Quake launcher main menu, you will then get a
list of the mods you have installed along with the options to hear
more about them or play them etc.
You can then simply switch back to your original Audio Quake game if
you'd like. It's your choice.
Anyway, It's super simple!
Have a wonderful evening and catch ya on the flip!...
Smiles,
MG
At 08:43 PM 7/19/2006 +1200, you wrote:
qmod form would be ok.
What by the way is qmod?
Sounds interesting.
And how would you install a package made with qmod support?
Do you need a special program for it?
At 07:54 PM 7/19/2006, you wrote:
Hi Shaun et al...
The future packages will be in QMod format but I'm just wondering
if you'd all like this current one as a QMod file or not?
Also, the QMod system allows me to assign key bindings and aliases
for you automatically so you won't have to do it yourself, unless of
course you'd like to. <smile>
So if you'd like I'll go ahead and post the latest package in QMod
form tomorrow, unless anyone would like me to leave the present
package up there for a little while longer if they need to download
it and for whatever reason, would like that particular format that
it's presently in....
Have a wonderful evening! and chat with y'all soon!...
Smiles,
MG
At 07:38 PM 7/19/2006 +1200, you wrote:
I think its a good idea to have qmod.
It would be good for an autoinstaller.
It would also be good if keys were automatically defined for each thing.
I could load single player mods for single player then load the
deathmods with the tornts system for dm games.
quakewars sounds quite good.
I think someone should make a starwars quake only server, that would
really rock.
At 06:10 PM 7/19/2006, you wrote:
Hi All, I'm wondering, would any of you
be interested in the latest Mod Pack 3.7 in QMod format? What
this means for you, as Matthew mentioned, is that you can install
mods by simply running one file which entirely automates the
installation process, and also allows you to have multiple mods
installed at once. You can then simply switch between them from a
menu structure at the Audio Quake Launcher.
Unfortunately, I don't have enough space on the current download
site to place both packages there for you, so until TBRN is back
up with a download site for me, I'll leave it up to you.
Please also remember, this is the full deathmatch version, and
still will not currently work in single player mode. Just to
remind you. From your feedback, until I can come up with a more
satisfactory solution, I'll create two versions of future packages,
for single player, and deathmatch.
Also, I've thought of the name, Quake Wars, for this series of
mods, playing on the Star Wars idea. What do you think?... <smile>
Any thoughts?...
Smiles,
MG
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