thanks.
I am reloading aq without previous modpacks loaded.
This actually may fix the sp issues, since we may just have to do
without the mods for that thing in origional mode.
Saying that, if all we did was have the weapons and detections in the
sp mod with no tornts, even death msgs although this really is suck
without them, I think it could work.
At 06:16 PM 7/20/2006, you wrote:
Ack, lol! That certainly shouldn't have been there. I have no
idea how it was, but anyway, what should be there is the proper
JediQuake 3.7 qmod file, which is there right now for your enjoyment! <smile>
The source code is also posted, as usual. The link is as you gave it:
http://home.earthlink.net/~guitarbabe
Simply run the qmod file by double clicking it or pressing enter on
it from anywhere on your hard drive and it will automatically
install into your Audio Quake installation folder.
The file will install a folder into your Audio Quake folder,
called jediquake37 which also will contain documentation for the
mods and their impulse list.
When you then start audio quake, press m at the main menu and you'll
hear a menu of the mods you have installed, which in this case, will
be one. It will say Jedi Quake and then give a description.
The long description reads funny for me, so my apologies in
advance for that. Perhaps Matthew will be able to help me out with that.
Enjoy, and if you've any probs, please don't hesitate to let me know.
Have fun!...
Smiles,
Mod Girl
At 03:18 PM 7/20/2006 +1200, you wrote:
http://home.earthlink.net/~guitarbabe
At 02:21 PM 7/20/2006, you wrote:
Just out of curiosity, where did you find the file?
A qmod file is a zip archive with a folder structure and added
file which adds a description and also tells the mod how to initialize.
Smiles,
Mod Girl
At 10:15 AM 7/20/2006 +1200, you wrote:
How do you make a qmod?
Also I found a 400kb file that was called quakewars.qmod.
It came as a zip but had an error, file is not zip file, I
renamed it to qmod and it said no ini.
How do you make a qmod?
Sounds good.
At 09:47 PM 7/19/2006, you wrote:
Hi Shaun, that's the great thing about the format. It's
native to Audio Quake and you don't need any special program at
all. You simply double click or press enter on the .qmod file
anywhere on your hard drive, and it installs itself immediately
into your copy of Audio Quake. So that when you then choose
the "Play an Audio Quake Mod" option from the Audio Quake
launcher main menu, you will then get a list of the mods you
have installed along with the options to hear more about them or play them etc.
You can then simply switch back to your original Audio Quake
game if you'd like. It's your choice.
Anyway, It's super simple!
Have a wonderful evening and catch ya on the flip!...
Smiles,
MG
At 08:43 PM 7/19/2006 +1200, you wrote:
qmod form would be ok.
What by the way is qmod?
Sounds interesting.
And how would you install a package made with qmod support?
Do you need a special program for it?
At 07:54 PM 7/19/2006, you wrote:
Hi Shaun et al...
The future packages will be in QMod format but I'm just
wondering if you'd all like this current one as a QMod file or not?
Also, the QMod system allows me to assign key bindings and
aliases for you automatically so you won't have to do it
yourself, unless of course you'd like to. <smile>
So if you'd like I'll go ahead and post the latest package
in QMod form tomorrow, unless anyone would like me to leave
the present package up there for a little while longer if
they need to download it and for whatever reason, would like
that particular format that it's presently in....
Have a wonderful evening! and chat with y'all soon!...
Smiles,
MG
At 07:38 PM 7/19/2006 +1200, you wrote:
I think its a good idea to have qmod.
It would be good for an autoinstaller.
It would also be good if keys were automatically defined for
each thing.
I could load single player mods for single player then load
the deathmods with the tornts system for dm games.
quakewars sounds quite good.
I think someone should make a starwars quake only server,
that would really rock.
At 06:10 PM 7/19/2006, you wrote:
Hi All, I'm wondering, would any
of you be interested in the latest Mod Pack 3.7 in QMod
format? What this means for you, as Matthew mentioned, is
that you can install mods by simply running one file which
entirely automates the installation process, and also
allows you to have multiple mods installed at once. You
can then simply switch between them from a menu structure
at the Audio Quake Launcher.
Unfortunately, I don't have enough space on the current
download site to place both packages there for you, so
until TBRN is back up with a download site for me, I'll leave it up to you.
Please also remember, this is the full deathmatch version,
and still will not currently work in single player
mode. Just to remind you. From your feedback, until I can
come up with a more satisfactory solution, I'll create two
versions of future packages, for single player, and deathmatch.
Also, I've thought of the name, Quake Wars, for this series
of mods, playing on the Star Wars idea. What do you think?... <smile>
Any thoughts?...
Smiles,
MG
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