no good unless you used sapi which with the sucky speech ms mary uses I 
wouldn't bother with.
saying that with the event of the new jaws 8 and its speech realspeak synth 
this may no longer be an issue still I like the tornts system.
However this is not the issue as kara yesterday says there are still to many 
sounds out there.
At 09:46 AM 11/29/2006, Ken the Crazy wrote:
>Or have taunts written to the screen instead of in wave files.
>Ken Downey
>President
>DreamTechInteractive!
>
>And,
>Coming soon,
>Blind Comfort!
>The pleasant way to get a massage--no staring, just caring.
>
>----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "AGRIP User and Developer discussion list" 
><[email protected]>
>Cc: "AGRIP User and Developer discussion list" 
><[email protected]>
>Sent: Monday, November 27, 2006 6:20 PM
>Subject: Re: [AGRIP-discuss] Important Question for Matthew / Sebby / any 
>other developers on list...
>
>
>>What happens if you remove the tornts system, in single player you don't need 
>>it nore the death message system.
>>That will previde a temp solution.
>>At 07:05 AM 11/28/2006, Guitar Babe wrote:
>>>                                 Hi Matthew / Sebby et al'
>>>
>>> Am wondering about the precache function, in that I'm questioning if I 
>>> remove the sound  precaches for Jedi Quake so that they are not called by 
>>> worldspawn, might this solve the sound issue for single player mode not 
>>> seeming to have enough resources either to run / store all of the necessary 
>>> sounds for the game?
>>>
>>>Is this even possible to precache sounds this way?  The game seems to be a 
>>>bit particular when and how its sounds and such are precached.
>>>
>>> I'm also wondering what the best way to do this is?  Any help would be most 
>>> appreciated...
>>>
>>> Thanks so much!...
>>>
>>>Smiles,
>>>
>>>Cara
>>>
>>>
>>>
>>>
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>>
>>
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