What happens if you remove the tornts system, in single player you don't need it nore the death message system. That will previde a temp solution. At 07:05 AM 11/28/2006, Guitar Babe wrote: > Hi Matthew / Sebby et al' > > Am wondering about the precache function, in that I'm questioning if I > remove the sound precaches for Jedi Quake so that they are not called by > worldspawn, might this solve the sound issue for single player mode not > seeming to have enough resources either to run / store all of the necessary > sounds for the game? > >Is this even possible to precache sounds this way? The game seems to be a bit >particular when and how its sounds and such are precached. > > I'm also wondering what the best way to do this is? Any help would be most > appreciated... > > Thanks so much!... > >Smiles, > >Cara > > > > >-- >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.1.409 / Virus Database: 268.14.16/552 - Release Date: 11/26/2006 > > >_______________________________________________ >AGRIP-discuss mailing list >[email protected] >http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
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