I should also have mentioned that although the build system currently
won't run on Windows (it is a comprehensive set of UNIX shell scripts)
there's nothing to stop someone in the community replacing it with a
cross-platform set of Perl scripts or even Windows scripts or maybe even
batch files.
It is possible to build parts of the system on Windows, so a full build
system for at least Windows releases wouldn't be too hard to finish. Be
warned that the documentation is quite hard to build on Windows, though
I do have a set-up for doing that which I can pass on to someone if
they're interested.
Anyway, first thing's first; waiting for the webserver at my ISP to come
back to life so you can test the latest engine and gamecode I built for
you today...
bye just now,
--
Matthew Tylee Atkinson <[EMAIL PROTECTED]>
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