I should also have mentioned that although the build system currently won't run on Windows (it is a comprehensive set of UNIX shell scripts) there's nothing to stop someone in the community replacing it with a cross-platform set of Perl scripts or even Windows scripts or maybe even batch files.

It is possible to build parts of the system on Windows, so a full build system for at least Windows releases wouldn't be too hard to finish. Be warned that the documentation is quite hard to build on Windows, though I do have a set-up for doing that which I can pass on to someone if they're interested.

Anyway, first thing's first; waiting for the webserver at my ISP to come back to life so you can test the latest engine and gamecode I built for you today...

bye just now,


--
Matthew Tylee Atkinson <[EMAIL PROTECTED]>
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