Hey Sebby, Matthew and all;

Have a quick but important question regarding Mauth and mods in regard to 
setting up a server.

Firstly, It looks like I am able to get a server running on my local network, 
but unfortunately, I cannot connect to it because I keep getting the message on 
the host machine:

MAUTH: Client player not in a queue; connect refused.

I’m simply attempting to connect to the host machine by using the connect 
command followed by the host’s local ip address in the console of the client 
machine.

I’ve tried disabling mauth with the nomauth command in autoexec.cfg on both the 
host and client machines but this has no effect whatsoever in either case.

I’ve also tried searching for the above error text in Audio Quake’s folder 
structure to see where this is being generated so I can get a better idea of 
what is happening or how to disable mauth but I literally cannot find any part 
of this text, which is super weird since it has to be generated somewhere! :)

I’m also looking online and in the AQ manuals but also, no dice.

If I cannot figure out how to deal with this, it seems I am at a standstill 
with it. Any ideas, anyone? :)

I think my only other option at this point will be to look in the source code 
itself and see if that may give me any insights as to how to work with this.

Secondly, in the event that I do get the server working and accepting 
connections, since the server is being initiated from the Play tab of the 
launcher, I’m assuming this will bring up vanilla Audio Quake. If I want to 
start a server with the Jedi Quake mod, I’m assuming I will need to install the 
mod directly into the id1 folder, rather than its own jediquake folder? Is this 
correct?

Thanks for any help y’all can give. I would truly be appreciative! :)

Have a great day / evening!

Cheers!

Cara


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