Quick addendum to my last post; I also tried the -nomauth command in server.cfg 
but it was not recognized as the server was starting up.

Have I gotten the syntax wrong? -Or is this only meant to be a command line 
param?

I was looking at the launcher code a few days ago and saw where the command 
line to start the server (zqds.exe) was being generated, but for some strange 
reason, I cannot seem to find it again! lol! go figure! :)

Will keep looking I guess.

Thanks a second time for any assistance. Y’all rock!

Cheers!

Cara



> On Mar 12, 2025, at 10:27 PM, Cara Quinn <[email protected]> wrote:
> 
> Hey Sebby, Matthew and all;
> 
> Have a quick but important question regarding Mauth and mods in regard to 
> setting up a server.
> 
> Firstly, It looks like I am able to get a server running on my local network, 
> but unfortunately, I cannot connect to it because I keep getting the message 
> on the host machine:
> 
> MAUTH: Client player not in a queue; connect refused.
> 
> I’m simply attempting to connect to the host machine by using the connect 
> command followed by the host’s local ip address in the console of the client 
> machine.
> 
> I’ve tried disabling mauth with the nomauth command in autoexec.cfg on both 
> the host and client machines but this has no effect whatsoever in either case.
> 
> I’ve also tried searching for the above error text in Audio Quake’s folder 
> structure to see where this is being generated so I can get a better idea of 
> what is happening or how to disable mauth but I literally cannot find any 
> part of this text, which is super weird since it has to be generated 
> somewhere! :)
> 
> I’m also looking online and in the AQ manuals but also, no dice.
> 
> If I cannot figure out how to deal with this, it seems I am at a standstill 
> with it. Any ideas, anyone? :)
> 
> I think my only other option at this point will be to look in the source code 
> itself and see if that may give me any insights as to how to work with this.
> 
> Secondly, in the event that I do get the server working and accepting 
> connections, since the server is being initiated from the Play tab of the 
> launcher, I’m assuming this will bring up vanilla Audio Quake. If I want to 
> start a server with the Jedi Quake mod, I’m assuming I will need to install 
> the mod directly into the id1 folder, rather than its own jediquake folder? 
> Is this correct?
> 
> Thanks for any help y’all can give. I would truly be appreciative! :)
> 
> Have a great day / evening!
> 
> Cheers!
> 
> Cara
> 
> 

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