Quick addendum to my last post; I also tried the -nomauth command in server.cfg but it was not recognized as the server was starting up.
Have I gotten the syntax wrong? -Or is this only meant to be a command line param? I was looking at the launcher code a few days ago and saw where the command line to start the server (zqds.exe) was being generated, but for some strange reason, I cannot seem to find it again! lol! go figure! :) Will keep looking I guess. Thanks a second time for any assistance. Y’all rock! Cheers! Cara > On Mar 12, 2025, at 10:27 PM, Cara Quinn <[email protected]> wrote: > > Hey Sebby, Matthew and all; > > Have a quick but important question regarding Mauth and mods in regard to > setting up a server. > > Firstly, It looks like I am able to get a server running on my local network, > but unfortunately, I cannot connect to it because I keep getting the message > on the host machine: > > MAUTH: Client player not in a queue; connect refused. > > I’m simply attempting to connect to the host machine by using the connect > command followed by the host’s local ip address in the console of the client > machine. > > I’ve tried disabling mauth with the nomauth command in autoexec.cfg on both > the host and client machines but this has no effect whatsoever in either case. > > I’ve also tried searching for the above error text in Audio Quake’s folder > structure to see where this is being generated so I can get a better idea of > what is happening or how to disable mauth but I literally cannot find any > part of this text, which is super weird since it has to be generated > somewhere! :) > > I’m also looking online and in the AQ manuals but also, no dice. > > If I cannot figure out how to deal with this, it seems I am at a standstill > with it. Any ideas, anyone? :) > > I think my only other option at this point will be to look in the source code > itself and see if that may give me any insights as to how to work with this. > > Secondly, in the event that I do get the server working and accepting > connections, since the server is being initiated from the Play tab of the > launcher, I’m assuming this will bring up vanilla Audio Quake. If I want to > start a server with the Jedi Quake mod, I’m assuming I will need to install > the mod directly into the id1 folder, rather than its own jediquake folder? > Is this correct? > > Thanks for any help y’all can give. I would truly be appreciative! :) > > Have a great day / evening! > > Cheers! > > Cara > > -- You received this message because you are subscribed to the Google Groups "AGRIP Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion, visit https://groups.google.com/d/msgid/agrip-project/84AF2DBC-A85B-44FF-AAD2-060D9E7DF59F%40gmail.com.
