Hi Cara and all,

Doing this real quick as I don't have much time: I think the best would be to 
discuss all this over discord. Mind sharing that invite you mentioned earlier? 
I could probably figure out most of your questions, at least those regarding 
the server side. It would require some digging into my old server archives but 
it should be doable.

Cheers,

Chris


-----Original Message-----
From: [email protected] <[email protected]> On Behalf 
Of Cara Quinn
Sent: Thursday, March 13, 2025 5:59 AM
To: [email protected]
Cc: Cara Quinn <[email protected]>
Subject: [AGRIP] Further info -was- Re: Important Mauth and mod questions 
regarding AQ server

Quick addendum to my last post; I also tried the -nomauth command in server.cfg 
but it was not recognized as the server was starting up.

Have I gotten the syntax wrong? -Or is this only meant to be a command line 
param?

I was looking at the launcher code a few days ago and saw where the command 
line to start the server (zqds.exe) was being generated, but for some strange 
reason, I cannot seem to find it again! lol! go figure! :)

Will keep looking I guess.

Thanks a second time for any assistance. Y’all rock!

Cheers!

Cara



> On Mar 12, 2025, at 10:27 PM, Cara Quinn <[email protected]> wrote:
> 
> Hey Sebby, Matthew and all;
> 
> Have a quick but important question regarding Mauth and mods in regard to 
> setting up a server.
> 
> Firstly, It looks like I am able to get a server running on my local network, 
> but unfortunately, I cannot connect to it because I keep getting the message 
> on the host machine:
> 
> MAUTH: Client player not in a queue; connect refused.
> 
> I’m simply attempting to connect to the host machine by using the connect 
> command followed by the host’s local ip address in the console of the client 
> machine.
> 
> I’ve tried disabling mauth with the nomauth command in autoexec.cfg on both 
> the host and client machines but this has no effect whatsoever in either case.
> 
> I’ve also tried searching for the above error text in Audio Quake’s folder 
> structure to see where this is being generated so I can get a better idea of 
> what is happening or how to disable mauth but I literally cannot find any 
> part of this text, which is super weird since it has to be generated 
> somewhere! :)
> 
> I’m also looking online and in the AQ manuals but also, no dice.
> 
> If I cannot figure out how to deal with this, it seems I am at a standstill 
> with it. Any ideas, anyone? :)
> 
> I think my only other option at this point will be to look in the source code 
> itself and see if that may give me any insights as to how to work with this.
> 
> Secondly, in the event that I do get the server working and accepting 
> connections, since the server is being initiated from the Play tab of the 
> launcher, I’m assuming this will bring up vanilla Audio Quake. If I want to 
> start a server with the Jedi Quake mod, I’m assuming I will need to install 
> the mod directly into the id1 folder, rather than its own jediquake folder? 
> Is this correct?
> 
> Thanks for any help y’all can give. I would truly be appreciative! :)
> 
> Have a great day / evening!
> 
> Cheers!
> 
> Cara
> 
> 

-- 
You received this message because you are subscribed to the Google Groups 
"AGRIP Project" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion, visit 
https://groups.google.com/d/msgid/agrip-project/84AF2DBC-A85B-44FF-AAD2-060D9E7DF59F%40gmail.com.

-- 
You received this message because you are subscribed to the Google Groups 
"AGRIP Project" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion, visit 
https://groups.google.com/d/msgid/agrip-project/041101db93fd%24ad9fc6a0%2408df53e0%24%40gmail.com.

Reply via email to