Christoff, thank you so much for the offer of help. It really means a lot and I 
really appreciate it! :)

So to you and anyone else who would like to join the Blind Gaming Club Discord 
server, here is the invite which is good for seven days from now.

https://discord.gg/6N3X46AS

Hope to see you there and have a wonderful day / evening!

Cheers!

Cara



> On Mar 13, 2025, at 3:52 AM, Christoff Eilers <[email protected]> wrote:
> 
> Hi Cara and all,
> 
> Doing this real quick as I don't have much time: I think the best would be to 
> discuss all this over discord. Mind sharing that invite you mentioned 
> earlier? I could probably figure out most of your questions, at least those 
> regarding the server side. It would require some digging into my old server 
> archives but it should be doable.
> 
> Cheers,
> 
> Chris
> 
> 
> -----Original Message-----
> From: [email protected] <[email protected]> On 
> Behalf Of Cara Quinn
> Sent: Thursday, March 13, 2025 5:59 AM
> To: [email protected]
> Cc: Cara Quinn <[email protected]>
> Subject: [AGRIP] Further info -was- Re: Important Mauth and mod questions 
> regarding AQ server
> 
> Quick addendum to my last post; I also tried the -nomauth command in 
> server.cfg but it was not recognized as the server was starting up.
> 
> Have I gotten the syntax wrong? -Or is this only meant to be a command line 
> param?
> 
> I was looking at the launcher code a few days ago and saw where the command 
> line to start the server (zqds.exe) was being generated, but for some strange 
> reason, I cannot seem to find it again! lol! go figure! :)
> 
> Will keep looking I guess.
> 
> Thanks a second time for any assistance. Y’all rock!
> 
> Cheers!
> 
> Cara
> 
> 
> 
>> On Mar 12, 2025, at 10:27 PM, Cara Quinn <[email protected]> wrote:
>> 
>> Hey Sebby, Matthew and all;
>> 
>> Have a quick but important question regarding Mauth and mods in regard to 
>> setting up a server.
>> 
>> Firstly, It looks like I am able to get a server running on my local 
>> network, but unfortunately, I cannot connect to it because I keep getting 
>> the message on the host machine:
>> 
>> MAUTH: Client player not in a queue; connect refused.
>> 
>> I’m simply attempting to connect to the host machine by using the connect 
>> command followed by the host’s local ip address in the console of the client 
>> machine.
>> 
>> I’ve tried disabling mauth with the nomauth command in autoexec.cfg on both 
>> the host and client machines but this has no effect whatsoever in either 
>> case.
>> 
>> I’ve also tried searching for the above error text in Audio Quake’s folder 
>> structure to see where this is being generated so I can get a better idea of 
>> what is happening or how to disable mauth but I literally cannot find any 
>> part of this text, which is super weird since it has to be generated 
>> somewhere! :)
>> 
>> I’m also looking online and in the AQ manuals but also, no dice.
>> 
>> If I cannot figure out how to deal with this, it seems I am at a standstill 
>> with it. Any ideas, anyone? :)
>> 
>> I think my only other option at this point will be to look in the source 
>> code itself and see if that may give me any insights as to how to work with 
>> this.
>> 
>> Secondly, in the event that I do get the server working and accepting 
>> connections, since the server is being initiated from the Play tab of the 
>> launcher, I’m assuming this will bring up vanilla Audio Quake. If I want to 
>> start a server with the Jedi Quake mod, I’m assuming I will need to install 
>> the mod directly into the id1 folder, rather than its own jediquake folder? 
>> Is this correct?
>> 
>> Thanks for any help y’all can give. I would truly be appreciative! :)
>> 
>> Have a great day / evening!
>> 
>> Cheers!
>> 
>> Cara
>> 
>> 
> 
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