OK.  Now you're making more sense.  The only parts that are
automatically converted talk to your interfaces.  Your interface
implementations are written in Java and Objective-C manually and not
being converted.  Right?

Still going to be a mountain of work, though.  I don't envy you in that regard.

Have you seen this?

http://www.infoworld.com/article/08/03/07/sun-iphone-java_1.html

I'd kind of put that in the "believe it when I see it" box, but it
would still be nice.  I've been looking at jme lately.  Generally not
as cool as the other api's (android, for example), but a wee bit
larger installed user base.

I need to figure out if you can pop up notifications like the android
notification service.  I have windows mobile phone that has java
installed, but it doesn't look like a "system" level deal.  If you
want to run something, you need to open java and run it.  That's
painful.  I think one of the biggest features of any of these APIs is
the ability to notify (or annoy) the user about something.

On Mon, Apr 28, 2008 at 6:02 PM, Incognito <[EMAIL PROTECTED]> wrote:
>
>
>  >>So, I'd guess if you want an iphone app in its native platform, you're
>  >>going to have a much easier time just manually building it after your
>  >>java version is done, then update it based on diffs.
>
>  At first glance that sounds like a really good idea. It would probably
>  be true for small apps. i.e. A couple of thousand lines.
>  I have tens of thousands of line of code written (distributted among
>  several applications), easily close to 100,000 lines, and more than
>  1000 automated unit test cases.
>  Trying to manually convert all this code to objective C would be
>  extremely tedious. I would never have the patience to rewrite code
>  that I already wrote once in a language and that has been tested and
>  debugged thoroughly. Automating this is the best route for me. Then
>  when I want to make changes to my code I make the changes only in Java
>  and then I run the utility to convert the code to Objective-C, thus
>  porting the changes over to Objective-C.
>
>
>
>
>  >>Even if objective-C has every language feature of Java, and
>  >>is syntactially very similar (or easily transformable), you have all
>  >>the dependent libraries to worry about.
>
>  Is not as bad as you think. For the IPhone specific functionality,
>  i.e. drawing, touch events, key events, I'm using interfaces that
>  abstract or hide the actual API. So my applications speak to my
>  interfaces and then my interfaces speak to the actual platform APIs.
>  Very similiar to what Java Standard Edition does.
>  So all I have to do is connect my interfaces with the actual hardware
>  or platform specific  API's and I'm all set to go.
>
>
>
>
>
>  On Apr 28, 4:18 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
>  > I don't know your software background, and I don't know what
>  > objective-C is like, but I'd highly suggest not doing that.  I imagine
>  > the commercial thing sucks.  Rolling your own would be incredibly
>  > painful.  Even if objective-C has every language feature of Java, and
>  > is syntactially very similar (or easily transformable), you have all
>  > the dependent libraries to worry about.  I'm sure the commercial thing
>  > does a partial conversion, which would then require you to massage it
>  > into a working application.  When you want to update your original
>  > app, you'd then wind up manually updating both anyway.
>  >
>  > So, I'd guess if you want an iphone app in its native platform, you're
>  > going to have a much easier time just manually building it after your
>  > java version is done, then update it based on diffs.
>  >
>  >
>  >
>
> > On Mon, Apr 28, 2008 at 3:51 PM, Incognito <[EMAIL PROTECTED]> wrote:
>  >
>  > >  >>IPhone has Java?  I thought it was objective-C, or are you doing
>  > >  >>multiple implementations?
>  > >  I'm writing a utility that will transform java code to objective-C
>  > >  code. There is one company that already does this but they want you to
>  > >  pay money and they never answered me when I asked them about the price
>  > >  so I'm going this route.
>  >
>  > >  On Apr 28, 3:44 pm, "Kevin Galligan" <[EMAIL PROTECTED]> wrote:
>  > >  > IPhone has Java?  I thought it was objective-C, or are you doing
>  > >  > multiple implementations?
>  >
>  > > > On Mon, Apr 28, 2008 at 3:43 PM, Incognito <[EMAIL PROTECTED]> wrote:
>  >
>  > >  > >  My applications can run in J2ME and Java (or Applet) and soon they
>  > >  > >  will be able to run in the IPHONE. I'm hoping to release them for 
> sale
>  > >  > >  in J2ME and IPhone soon.
>  >
>  > >  > >  On Apr 28, 3:30 pm, tberthel <[EMAIL PROTECTED]> wrote:
>  > >  > >  > My updated games are now updated in Applet/J2ME form along with
>  > >  > >  > Android.
>  >
>  > >  > >  >http://allbinary.axspace.com/
>  >
>  > >  > >  > I ask does anyone else have an application that can run on over 3
>  > >  > >  > billion devices with minor configuration?- Hide quoted text -
>  >
>  > >  > - Show quoted text -- Hide quoted text -
>
>
> >
>  > - Show quoted text -
>  >
>

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