I can't imagine making any Nintendo emulator of any kind in a nation
that has IP rules tied with Japan/USA/Australia.  They are pretty
awful when it comes emulating anything of theirs.  Lucky for the
Spectrum that is not an issue.  Either way the GBA will get emulated
it will just be served up in a country with more liberal IP rights.

As far as performance it will be slow in the emulator, but many of the
phones that come out next year would run it like a champ.  Or maybe
even this year if your rich in Japan or something.

I will email you for the apk.

On Apr 29, 10:34 pm, Izard <[EMAIL PROTECTED]> wrote:
> Thank you for advice about your library, I had a look and it looks
> pretty useful niche - as modern mobile devices like Android are moving
> to real Java from j2me tool for porting old software is helpful.
>
> worldofspectrum.org has more accurate info on copyright status of
> gaming classics, and there are far more then 30 (closer to 100) of
> public domain games + hundreds of games with less clear copyright
> status, but only about one third of them you are likely to want to
> play on your cell phone, and I can't run some of those on Android
> because I've deliberately decreased emulation accuracy to get some
> extra performance.
>
> by the way I have a hunch that there was an entry that was emulating
> Nintendo Gameboy, with some games included, apparently disqualified.
> (as was mentioned earlier about disqualified entry containing
> copyrighted ROMs)
> The entry is clearly being legally challenged, but I am still
> interested how the author could get playable performance while
> emulating Z80 and platform (Game Boy Color also has Z80 inside like
> Speccy).
>
> P.S. I have yet to upload apk to some web site, while it is not there
> it can fit to e-mail if you are interested.
>
> Alexander
>
> On Apr 30, 3:01 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > BTW I like the games.  It's a shame about not getting more games.  I
> > thought around 30 where available with free distribution.
>
> > To bad you couldn't make a deal with:http://www.zxspectrum.net/
>
> > On Apr 29, 7:11 pm, Izard <[EMAIL PROTECTED]> wrote:
>
> > > Music is straightforward to add, but I could not find an API to
> > > generate sound rather then play pre-recorded sounds. (Though I've not
> > > tried very hard because of performance constraints, I wish Dalvik VM
> > > with JIT will be released soon)
>
> > > The games I've included are
> > > Elitehttp://en.wikipedia.org/wiki/Elite_(computer_game) (though there
> > > was a debate between 2 authors on whether it is appropriate to make
> > > freeware version )
> > > Laser Squadhttp://en.wikipedia.org/wiki/Laser_SquadandLordsof
> > > Chaoshttp://en.wikipedia.org/wiki/Lords_of_Chaos_%28video_game%29
> > > turn based tactics released by author and publisher Jullian Gallop
> > > (These 2 are perfect, I can enjoy playing them even now on emulator),
> > > Gremlin titles: fighting simulator, platformer,
> > > Highway Encounterhttp://en.wikipedia.org/wiki/Highway_Encounter3d
> > > arcade game,
> > > Hobbithttp://en.wikipedia.org/wiki/The_Hobbit_%281982_video_game%29,
> > > "Bored of rings" text adventures, "Eagles Nest" maze, with atmosphere,
> > > gameplay and objectives very similar to Wolfenstain but not 3d.
> > > Then arkanoid and tetris clones from Gremlin and emu-scene
> > > respectevely.
>
> > > I was limited by the constraint to include only games where I can
> > > trace the authors and publishers had explicitly allowed to re-
> > > distribute. There are dozens of great games out there where it's just
> > > impossible to trace authors any more (hope latest legislation changes
> > > currently in congress will make it legal in a year or two). For such
> > > games I'll just allow user to d/l and play on his own risk.
>
> > > Alexander
>
> > > On Apr 30, 9:50 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > Yes my game has sound.  I added music also, but the submission did not
> > > > have it.
>
> > > > I'm not sure what you mean by emulating the sound chip since the API
> > > > already provides the MediaPlayer and other sound APIs.  I used the
> > > > MediaPlayer and a special mechanism to get around the 6-10 sound limit
> > > > of the emulator.
>
> > > > On Apr 29, 4:26 pm, Izard <[EMAIL PROTECTED]> wrote:
>
> > > > > As our submissions are pretty close, may I ask you if you did sound
> > > > > effects in games? I was not able to support this in my entry at this
> > > > > time (I can't do pre-loaded sounds and have to emulate target
> > > > > platform's sound chip), so I wonder if you were able to support this.
>
> > > > > Alexander
> > > > > On Apr 30, 6:01 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > Why would a judge or user want something that does not work on the
> > > > > > OMAP 3XXX?
>
> > > > > > Do you really think a great 3D game that is unplayable is better 
> > > > > > that
> > > > > > a crappy 2D game that is fun?
>
> > > > > > Still you fail to meet the mark of:
>
> > > > > > "Name one game that has all the features I listed then you might 
> > > > > > have
> > > > > > an argument.  Name 10 games with the same features then you I will 
> > > > > > say
> > > > > > your correct."
>
> > > > > > I showcase the most Android features for a game library.  Since I am
> > > > > > simply the only one with a game that uses them it doesn't matter 
> > > > > > that
> > > > > > much how great they are as long as I have them and know one else
> > > > > > does.
>
> > > > > > So, while the features are not earth shattering they do not exist in
> > > > > > another library that will become open if I win.
>
> > > > > > If I described my poker hand using your analogy I have a four of a
> > > > > > kind of 2's.  How many hands really beat four of a kind I think it's
> > > > > > better than 50 of 1766 ie 1/36?  Is it really that unique of a hand.
> > > > > > Well no, but having it when others don't is an automatic win. :)
>
> > > > > > Full House 
> > > > > > probability:http://www.durangobill.com/Poker_Probabilities_5_Cards.html
>
> > > > > > On Apr 29, 12:43 pm, Chris <[EMAIL PROTECTED]> wrote:> tberthel,
>
> > > > > > > I think we are looking at this competition from a completely 
> > > > > > > opposite
> > > > > > > viewpoint.  You say you are making a highly compatible application
> > > > > > > because most phones are old, and that will be the status quo for a
> > > > > > > while.  That is completely true, but the competition is forward
> > > > > > > looking; they want applications that won't work on older 
> > > > > > > handsets!  If
> > > > > > > this were a generic mobile application developer challenge it 
> > > > > > > would be
> > > > > > > another story...
>
> > > > > > > You also ask for a list of other applications that have all the 
> > > > > > > same
> > > > > > > features yours does.  As others have pointed out, this isn't about
> > > > > > > quantity.  From a statistical standpoint, it is very unlikely that
> > > > > > > another application will have all the same features as yours, 
> > > > > > > just as
> > > > > > > your application doesn't have all the same features as mine.  More
> > > > > > > features doesn't necessarily equate with a better application,
> > > > > > > especially when the features are relatively generic like 
> > > > > > > "vibration"
> > > > > > > and "progress bars".  Your argument is like saying a worthless
> > > > > > > pokerhand is special because the odds of you getting that hand 
> > > > > > > were 1
> > > > > > > in a million.  To emphasize, I'm not saying your application is 
> > > > > > > at all
> > > > > > > worthless, just that your argument that you have a high chance of
> > > > > > > winning because no one else is using the same features as you is
> > > > > > > flawed.
>
> > > > > > > But on that note, perhaps I'm not fully understanding how your
> > > > > > > features are showcasing the Android platform.  Would you mind
> > > > > > > discussing why each features is specifically compelling?
>
> > > > > > > I guess we'll have the definitive answer next though!  BTW, I'm
> > > > > > > expecting bad news about our own team's results; with 1,788 
> > > > > > > entries
> > > > > > > the odds are stacked against all of us regardless of our quality. 
> > > > > > >  If
> > > > > > > the two of us lose I'll buy us both a beer to commiserate our 
> > > > > > > defeat -
> > > > > > > if you win I expect that it will be on you!
>
> > > > > > > On Apr 29, 10:01 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > Name one game that has all the features I listed then you might 
> > > > > > > > have
> > > > > > > > an argument.  Name 10 games with the same features then you I 
> > > > > > > > will say
> > > > > > > > your correct.
>
> > > > > > > > Until then your are full of it.
>
> > > > > > > > Both you and Chris need to look at the competition.  They still 
> > > > > > > > have
> > > > > > > > not done what I have listed yet.  I am sure they will but they 
> > > > > > > > haven't
> > > > > > > > yet until then you're spreading fud.
>
> > > > > > > > I don't know what Samsung your using, but it's not running 
> > > > > > > > Android so
> > > > > > > > what is the point until someone has what I have now on Android.
>
> > > > > > > > When a better device/emulator comes out I will break out the
> > > > > > > > multiplayer and 3D.  My submission is the best your going to 
> > > > > > > > get on
> > > > > > > > the OMAP 34XX which will be the majority of the phones for a 
> > > > > > > > while.
> > > > > > > > Still the emulator is much faster than any phone I have had and 
> > > > > > > > that
> > > > > > > > goes with most of the USA. So expecting every phone to have a 
> > > > > > > > Power VR
> > > > > > > > and speed like your Samsung if it really is that powerful are 
> > > > > > > > still
> > > > > > > > rare.
>
> > > > > > > > On Apr 29, 7:06 am, Hielko <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > tberthel: I understand that you think that you're application 
> > > > > > > > > is very
> > > > > > > > > cool, and that you are defensive when someone else doesn't 
> > > > > > > > > (fully)
> > > > > > > > > share your opinion, but I agree completely with Chris. You 
> > > > > > > > > have some
> > > > > > > > > cool games, but it isn't really special. There just the same 
> > > > > > > > > type of
> > > > > > > > > games I can run on my 2 year old simple Samsung phone. 
> > > > > > > > > Implementing
> > > > > > > > > stuff like progress bars/dialogs, touch screen, vibrations, 
> > > > > > > > > the
> > > > > > > > > lifecycle model etc etc is not really android specfic stuff. 
> > > > > > > > > Every
> > > > > > > > > half decent Android application will have those features.
>
> > > > > > > > > I would be very suprised if your games, and similair games, 
> > > > > > > > > would make
> > > > > > > > > it to the top 50: simple because there is little innovation. 
> > > > > > > > > Games
> > > > > > > > > like Wifi Army or Parallel Kingdoms will have a far better 
> > > > > > > > > probability
> > > > > > > > > to make it in the top 50.
>
> > > > > > > > > That said: I hope for you that the judges don't share my 
> > > > > > > > > opinion :)
>
> > > > > > > > > On Apr 29, 11:25 am, tberthel <[EMAIL PROTECTED]>
>
> ...
>
> read more ยป
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Challenge" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/android-challenge?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to