Hi,

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On Fri, Jan 15, 2010 at 10:53 AM, Robert Green <[email protected]> wrote:
> Romain,
>
> I adapted the code from GLSurfaceView into a GLWallpaperService/
> GLEngine design and posted it here -
> http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers
>
> I'd like for your team to review it and consider adding it (with
> whatever modifications the API designers deem necessary) to the next
> version of Android.
>
> With it, I was able to code my app up using a standard GLSurfaceView/
> Renderer and then just move the Renderer over to the new Live
> Wallpaper app without any problems.
>
> It's currently being used in the app Live Waterpaper on the market.
>
>
> On Jan 11, 9:17 pm, Robert Green <[email protected]> wrote:
>> I guess I should have checked out the defaults first.  Very good.
>> This will be a nice little break from the game programming.
>>
>> On Jan 11, 8:09 pm, Romain Guy <[email protected]> wrote:
>>
>>
>>
>> > Yes you can, all defaultlivewallpapers except one are implemented in GL.
>>
>> > On Mon, Jan 11, 2010 at 4:59 PM, Robert Green <[email protected]> wrote:
>> > > Can we use GL forlivewallpapers?  I have a sweet idea for one that
>> > > won't hit the CPU/GPU too hard.
>>
>> > > --
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>>
>> > --
>> > Romain Guy
>> > Android framework engineer
>> > [email protected]
>>
>> > Note: please don't send private questions to me, as I don't have time
>> > to provide private support.  All such questions should be posted on
>> > public forums, where I and others can see and answer them
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them
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