> I'm all set up. What branch should I submit this to? The branch would be master.
> The reason I didn't just submit this is because one would think that > nice integration would involve reuse instead of a copy of much of that > code. If GLSurfaceView were refactored a bit, both it and GLEngine > could share 99% of the code. I feel like that's stepping outside of > my bounds as a contributor, though. I guess I'll submit this and > suggest that GLSurfaceView be refactored to use a common code base > with GLEngine. It's not out of bounds, far from it :) > > On Jan 15, 1:37 pm, Romain Guy <[email protected]> wrote: >> Hi, >> >> If you want to contribute to Android, please go tohttp://s.android.comand >> follow the instructions. >> >> >> >> >> >> On Fri, Jan 15, 2010 at 10:53 AM, Robert Green <[email protected]> wrote: >> > Romain, >> >> > I adapted the code from GLSurfaceView into a GLWallpaperService/ >> > GLEngine design and posted it here - >> >http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpa... >> >> > I'd like for your team to review it and consider adding it (with >> > whatever modifications the API designers deem necessary) to the next >> > version of Android. >> >> > With it, I was able to code my app up using a standard GLSurfaceView/ >> > Renderer and then just move the Renderer over to the new Live >> > Wallpaper app without any problems. >> >> > It's currently being used in the app Live Waterpaper on the market. >> >> > On Jan 11, 9:17 pm, Robert Green <[email protected]> wrote: >> >> I guess I should have checked out the defaults first. Very good. >> >> This will be a nice little break from the game programming. >> >> >> On Jan 11, 8:09 pm, Romain Guy <[email protected]> wrote: >> >> >> > Yes you can, all defaultlivewallpapers except one are implemented in GL. >> >> >> > On Mon, Jan 11, 2010 at 4:59 PM, Robert Green <[email protected]> >> >> > wrote: >> >> > > Can we use GL forlivewallpapers? I have a sweet idea for one that >> >> > > won't hit the CPU/GPU too hard. >> >> >> > > -- >> >> > > You received this message because you are subscribed to the Google >> >> > > Groups "Android Developers" group. >> >> > > To post to this group, send email to >> >> > > [email protected] >> >> > > To unsubscribe from this group, send email to >> >> > > [email protected] >> >> > > For more options, visit this group at >> >> > >http://groups.google.com/group/android-developers?hl=en >> >> >> > -- >> >> > Romain Guy >> >> > Android framework engineer >> >> > [email protected] >> >> >> > Note: please don't send private questions to me, as I don't have time >> >> > to provide private support. All such questions should be posted on >> >> > public forums, where I and others can see and answer them >> >> > -- >> > You received this message because you are subscribed to the Google >> > Groups "Android Developers" group. >> > To post to this group, send email to [email protected] >> > To unsubscribe from this group, send email to >> > [email protected] >> > For more options, visit this group at >> >http://groups.google.com/group/android-developers?hl=en >> >> -- >> Romain Guy >> Android framework engineer >> [email protected] >> >> Note: please don't send private questions to me, as I don't have time >> to provide private support. All such questions should be posted on >> public forums, where I and others can see and answer them > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them
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